created site just for chat

This commit is contained in:
edbernar
2024-07-30 20:19:29 +02:00
parent 57c261c689
commit 54fb27fe16
1288 changed files with 421 additions and 4240 deletions

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import {
Matrix4,
Object3D,
Vector2,
Vector3
} from 'three';
class CSS2DObject extends Object3D {
constructor( element = document.createElement( 'div' ) ) {
super();
this.isCSS2DObject = true;
this.element = element;
this.element.style.position = 'absolute';
this.element.style.userSelect = 'none';
this.element.setAttribute( 'draggable', false );
this.center = new Vector2( 0.5, 0.5 ); // ( 0, 0 ) is the lower left; ( 1, 1 ) is the top right
this.addEventListener( 'removed', function () {
this.traverse( function ( object ) {
if ( object.element instanceof Element && object.element.parentNode !== null ) {
object.element.parentNode.removeChild( object.element );
}
} );
} );
}
copy( source, recursive ) {
super.copy( source, recursive );
this.element = source.element.cloneNode( true );
this.center = source.center;
return this;
}
}
//
const _vector = new Vector3();
const _viewMatrix = new Matrix4();
const _viewProjectionMatrix = new Matrix4();
const _a = new Vector3();
const _b = new Vector3();
class CSS2DRenderer {
constructor( parameters = {} ) {
const _this = this;
let _width, _height;
let _widthHalf, _heightHalf;
const cache = {
objects: new WeakMap()
};
const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' );
domElement.style.overflow = 'hidden';
this.domElement = domElement;
this.getSize = function () {
return {
width: _width,
height: _height
};
};
this.render = function ( scene, camera ) {
if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
_viewMatrix.copy( camera.matrixWorldInverse );
_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
renderObject( scene, scene, camera );
zOrder( scene );
};
this.setSize = function ( width, height ) {
_width = width;
_height = height;
_widthHalf = _width / 2;
_heightHalf = _height / 2;
domElement.style.width = width + 'px';
domElement.style.height = height + 'px';
};
function hideObject( object ) {
if ( object.isCSS2DObject ) object.element.style.display = 'none';
for ( let i = 0, l = object.children.length; i < l; i ++ ) {
hideObject( object.children[ i ] );
}
}
function renderObject( object, scene, camera ) {
if ( object.visible === false ) {
hideObject( object );
return;
}
if ( object.isCSS2DObject ) {
_vector.setFromMatrixPosition( object.matrixWorld );
_vector.applyMatrix4( _viewProjectionMatrix );
const visible = ( _vector.z >= - 1 && _vector.z <= 1 ) && ( object.layers.test( camera.layers ) === true );
const element = object.element;
element.style.display = visible === true ? '' : 'none';
if ( visible === true ) {
object.onBeforeRender( _this, scene, camera );
element.style.transform = 'translate(' + ( - 100 * object.center.x ) + '%,' + ( - 100 * object.center.y ) + '%)' + 'translate(' + ( _vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - _vector.y * _heightHalf + _heightHalf ) + 'px)';
if ( element.parentNode !== domElement ) {
domElement.appendChild( element );
}
object.onAfterRender( _this, scene, camera );
}
const objectData = {
distanceToCameraSquared: getDistanceToSquared( camera, object )
};
cache.objects.set( object, objectData );
}
for ( let i = 0, l = object.children.length; i < l; i ++ ) {
renderObject( object.children[ i ], scene, camera );
}
}
function getDistanceToSquared( object1, object2 ) {
_a.setFromMatrixPosition( object1.matrixWorld );
_b.setFromMatrixPosition( object2.matrixWorld );
return _a.distanceToSquared( _b );
}
function filterAndFlatten( scene ) {
const result = [];
scene.traverseVisible( function ( object ) {
if ( object.isCSS2DObject ) result.push( object );
} );
return result;
}
function zOrder( scene ) {
const sorted = filterAndFlatten( scene ).sort( function ( a, b ) {
if ( a.renderOrder !== b.renderOrder ) {
return b.renderOrder - a.renderOrder;
}
const distanceA = cache.objects.get( a ).distanceToCameraSquared;
const distanceB = cache.objects.get( b ).distanceToCameraSquared;
return distanceA - distanceB;
} );
const zMax = sorted.length;
for ( let i = 0, l = sorted.length; i < l; i ++ ) {
sorted[ i ].element.style.zIndex = zMax - i;
}
}
}
}
export { CSS2DObject, CSS2DRenderer };

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import {
Matrix4,
Object3D,
Quaternion,
Vector3
} from 'three';
/**
* Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
*/
const _position = new Vector3();
const _quaternion = new Quaternion();
const _scale = new Vector3();
class CSS3DObject extends Object3D {
constructor( element = document.createElement( 'div' ) ) {
super();
this.isCSS3DObject = true;
this.element = element;
this.element.style.position = 'absolute';
this.element.style.pointerEvents = 'auto';
this.element.style.userSelect = 'none';
this.element.setAttribute( 'draggable', false );
this.addEventListener( 'removed', function () {
this.traverse( function ( object ) {
if ( object.element instanceof Element && object.element.parentNode !== null ) {
object.element.parentNode.removeChild( object.element );
}
} );
} );
}
copy( source, recursive ) {
super.copy( source, recursive );
this.element = source.element.cloneNode( true );
return this;
}
}
class CSS3DSprite extends CSS3DObject {
constructor( element ) {
super( element );
this.isCSS3DSprite = true;
this.rotation2D = 0;
}
copy( source, recursive ) {
super.copy( source, recursive );
this.rotation2D = source.rotation2D;
return this;
}
}
//
const _matrix = new Matrix4();
const _matrix2 = new Matrix4();
class CSS3DRenderer {
constructor( parameters = {} ) {
const _this = this;
let _width, _height;
let _widthHalf, _heightHalf;
const cache = {
camera: { style: '' },
objects: new WeakMap()
};
const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' );
domElement.style.overflow = 'hidden';
this.domElement = domElement;
const viewElement = document.createElement( 'div' );
viewElement.style.transformOrigin = '0 0';
viewElement.style.pointerEvents = 'none';
domElement.appendChild( viewElement );
const cameraElement = document.createElement( 'div' );
cameraElement.style.transformStyle = 'preserve-3d';
viewElement.appendChild( cameraElement );
this.getSize = function () {
return {
width: _width,
height: _height
};
};
this.render = function ( scene, camera ) {
const fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf;
if ( camera.view && camera.view.enabled ) {
// view offset
viewElement.style.transform = `translate( ${ - camera.view.offsetX * ( _width / camera.view.width ) }px, ${ - camera.view.offsetY * ( _height / camera.view.height ) }px )`;
// view fullWidth and fullHeight, view width and height
viewElement.style.transform += `scale( ${ camera.view.fullWidth / camera.view.width }, ${ camera.view.fullHeight / camera.view.height } )`;
} else {
viewElement.style.transform = '';
}
if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
let tx, ty;
if ( camera.isOrthographicCamera ) {
tx = - ( camera.right + camera.left ) / 2;
ty = ( camera.top + camera.bottom ) / 2;
}
const scaleByViewOffset = camera.view && camera.view.enabled ? camera.view.height / camera.view.fullHeight : 1;
const cameraCSSMatrix = camera.isOrthographicCamera ?
`scale( ${ scaleByViewOffset } )` + 'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) :
`scale( ${ scaleByViewOffset } )` + 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse );
const perspective = camera.isPerspectiveCamera ? 'perspective(' + fov + 'px) ' : '';
const style = perspective + cameraCSSMatrix +
'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)';
if ( cache.camera.style !== style ) {
cameraElement.style.transform = style;
cache.camera.style = style;
}
renderObject( scene, scene, camera, cameraCSSMatrix );
};
this.setSize = function ( width, height ) {
_width = width;
_height = height;
_widthHalf = _width / 2;
_heightHalf = _height / 2;
domElement.style.width = width + 'px';
domElement.style.height = height + 'px';
viewElement.style.width = width + 'px';
viewElement.style.height = height + 'px';
cameraElement.style.width = width + 'px';
cameraElement.style.height = height + 'px';
};
function epsilon( value ) {
return Math.abs( value ) < 1e-10 ? 0 : value;
}
function getCameraCSSMatrix( matrix ) {
const elements = matrix.elements;
return 'matrix3d(' +
epsilon( elements[ 0 ] ) + ',' +
epsilon( - elements[ 1 ] ) + ',' +
epsilon( elements[ 2 ] ) + ',' +
epsilon( elements[ 3 ] ) + ',' +
epsilon( elements[ 4 ] ) + ',' +
epsilon( - elements[ 5 ] ) + ',' +
epsilon( elements[ 6 ] ) + ',' +
epsilon( elements[ 7 ] ) + ',' +
epsilon( elements[ 8 ] ) + ',' +
epsilon( - elements[ 9 ] ) + ',' +
epsilon( elements[ 10 ] ) + ',' +
epsilon( elements[ 11 ] ) + ',' +
epsilon( elements[ 12 ] ) + ',' +
epsilon( - elements[ 13 ] ) + ',' +
epsilon( elements[ 14 ] ) + ',' +
epsilon( elements[ 15 ] ) +
')';
}
function getObjectCSSMatrix( matrix ) {
const elements = matrix.elements;
const matrix3d = 'matrix3d(' +
epsilon( elements[ 0 ] ) + ',' +
epsilon( elements[ 1 ] ) + ',' +
epsilon( elements[ 2 ] ) + ',' +
epsilon( elements[ 3 ] ) + ',' +
epsilon( - elements[ 4 ] ) + ',' +
epsilon( - elements[ 5 ] ) + ',' +
epsilon( - elements[ 6 ] ) + ',' +
epsilon( - elements[ 7 ] ) + ',' +
epsilon( elements[ 8 ] ) + ',' +
epsilon( elements[ 9 ] ) + ',' +
epsilon( elements[ 10 ] ) + ',' +
epsilon( elements[ 11 ] ) + ',' +
epsilon( elements[ 12 ] ) + ',' +
epsilon( elements[ 13 ] ) + ',' +
epsilon( elements[ 14 ] ) + ',' +
epsilon( elements[ 15 ] ) +
')';
return 'translate(-50%,-50%)' + matrix3d;
}
function hideObject( object ) {
if ( object.isCSS3DObject ) object.element.style.display = 'none';
for ( let i = 0, l = object.children.length; i < l; i ++ ) {
hideObject( object.children[ i ] );
}
}
function renderObject( object, scene, camera, cameraCSSMatrix ) {
if ( object.visible === false ) {
hideObject( object );
return;
}
if ( object.isCSS3DObject ) {
const visible = ( object.layers.test( camera.layers ) === true );
const element = object.element;
element.style.display = visible === true ? '' : 'none';
if ( visible === true ) {
object.onBeforeRender( _this, scene, camera );
let style;
if ( object.isCSS3DSprite ) {
// http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
_matrix.copy( camera.matrixWorldInverse );
_matrix.transpose();
if ( object.rotation2D !== 0 ) _matrix.multiply( _matrix2.makeRotationZ( object.rotation2D ) );
object.matrixWorld.decompose( _position, _quaternion, _scale );
_matrix.setPosition( _position );
_matrix.scale( _scale );
_matrix.elements[ 3 ] = 0;
_matrix.elements[ 7 ] = 0;
_matrix.elements[ 11 ] = 0;
_matrix.elements[ 15 ] = 1;
style = getObjectCSSMatrix( _matrix );
} else {
style = getObjectCSSMatrix( object.matrixWorld );
}
const cachedObject = cache.objects.get( object );
if ( cachedObject === undefined || cachedObject.style !== style ) {
element.style.transform = style;
const objectData = { style: style };
cache.objects.set( object, objectData );
}
if ( element.parentNode !== cameraElement ) {
cameraElement.appendChild( element );
}
object.onAfterRender( _this, scene, camera );
}
}
for ( let i = 0, l = object.children.length; i < l; i ++ ) {
renderObject( object.children[ i ], scene, camera, cameraCSSMatrix );
}
}
}
}
export { CSS3DObject, CSS3DSprite, CSS3DRenderer };

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import {
Box3,
Color,
DoubleSide,
Frustum,
Matrix3,
Matrix4,
Vector2,
Vector3,
Vector4
} from 'three';
class RenderableObject {
constructor() {
this.id = 0;
this.object = null;
this.z = 0;
this.renderOrder = 0;
}
}
//
class RenderableFace {
constructor() {
this.id = 0;
this.v1 = new RenderableVertex();
this.v2 = new RenderableVertex();
this.v3 = new RenderableVertex();
this.normalModel = new Vector3();
this.vertexNormalsModel = [ new Vector3(), new Vector3(), new Vector3() ];
this.vertexNormalsLength = 0;
this.color = new Color();
this.material = null;
this.uvs = [ new Vector2(), new Vector2(), new Vector2() ];
this.z = 0;
this.renderOrder = 0;
}
}
//
class RenderableVertex {
constructor() {
this.position = new Vector3();
this.positionWorld = new Vector3();
this.positionScreen = new Vector4();
this.visible = true;
}
copy( vertex ) {
this.positionWorld.copy( vertex.positionWorld );
this.positionScreen.copy( vertex.positionScreen );
}
}
//
class RenderableLine {
constructor() {
this.id = 0;
this.v1 = new RenderableVertex();
this.v2 = new RenderableVertex();
this.vertexColors = [ new Color(), new Color() ];
this.material = null;
this.z = 0;
this.renderOrder = 0;
}
}
//
class RenderableSprite {
constructor() {
this.id = 0;
this.object = null;
this.x = 0;
this.y = 0;
this.z = 0;
this.rotation = 0;
this.scale = new Vector2();
this.material = null;
this.renderOrder = 0;
}
}
//
class Projector {
constructor() {
let _object, _objectCount, _objectPoolLength = 0,
_vertex, _vertexCount, _vertexPoolLength = 0,
_face, _faceCount, _facePoolLength = 0,
_line, _lineCount, _linePoolLength = 0,
_sprite, _spriteCount, _spritePoolLength = 0,
_modelMatrix;
const
_renderData = { objects: [], lights: [], elements: [] },
_vector3 = new Vector3(),
_vector4 = new Vector4(),
_clipBox = new Box3( new Vector3( - 1, - 1, - 1 ), new Vector3( 1, 1, 1 ) ),
_boundingBox = new Box3(),
_points3 = new Array( 3 ),
_viewMatrix = new Matrix4(),
_viewProjectionMatrix = new Matrix4(),
_modelViewProjectionMatrix = new Matrix4(),
_frustum = new Frustum(),
_objectPool = [], _vertexPool = [], _facePool = [], _linePool = [], _spritePool = [];
//
function RenderList() {
const normals = [];
const colors = [];
const uvs = [];
let object = null;
const normalMatrix = new Matrix3();
function setObject( value ) {
object = value;
normalMatrix.getNormalMatrix( object.matrixWorld );
normals.length = 0;
colors.length = 0;
uvs.length = 0;
}
function projectVertex( vertex ) {
const position = vertex.position;
const positionWorld = vertex.positionWorld;
const positionScreen = vertex.positionScreen;
positionWorld.copy( position ).applyMatrix4( _modelMatrix );
positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix );
const invW = 1 / positionScreen.w;
positionScreen.x *= invW;
positionScreen.y *= invW;
positionScreen.z *= invW;
vertex.visible = positionScreen.x >= - 1 && positionScreen.x <= 1 &&
positionScreen.y >= - 1 && positionScreen.y <= 1 &&
positionScreen.z >= - 1 && positionScreen.z <= 1;
}
function pushVertex( x, y, z ) {
_vertex = getNextVertexInPool();
_vertex.position.set( x, y, z );
projectVertex( _vertex );
}
function pushNormal( x, y, z ) {
normals.push( x, y, z );
}
function pushColor( r, g, b ) {
colors.push( r, g, b );
}
function pushUv( x, y ) {
uvs.push( x, y );
}
function checkTriangleVisibility( v1, v2, v3 ) {
if ( v1.visible === true || v2.visible === true || v3.visible === true ) return true;
_points3[ 0 ] = v1.positionScreen;
_points3[ 1 ] = v2.positionScreen;
_points3[ 2 ] = v3.positionScreen;
return _clipBox.intersectsBox( _boundingBox.setFromPoints( _points3 ) );
}
function checkBackfaceCulling( v1, v2, v3 ) {
return ( ( v3.positionScreen.x - v1.positionScreen.x ) *
( v2.positionScreen.y - v1.positionScreen.y ) -
( v3.positionScreen.y - v1.positionScreen.y ) *
( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
}
function pushLine( a, b ) {
const v1 = _vertexPool[ a ];
const v2 = _vertexPool[ b ];
// Clip
v1.positionScreen.copy( v1.position ).applyMatrix4( _modelViewProjectionMatrix );
v2.positionScreen.copy( v2.position ).applyMatrix4( _modelViewProjectionMatrix );
if ( clipLine( v1.positionScreen, v2.positionScreen ) === true ) {
// Perform the perspective divide
v1.positionScreen.multiplyScalar( 1 / v1.positionScreen.w );
v2.positionScreen.multiplyScalar( 1 / v2.positionScreen.w );
_line = getNextLineInPool();
_line.id = object.id;
_line.v1.copy( v1 );
_line.v2.copy( v2 );
_line.z = Math.max( v1.positionScreen.z, v2.positionScreen.z );
_line.renderOrder = object.renderOrder;
_line.material = object.material;
if ( object.material.vertexColors ) {
_line.vertexColors[ 0 ].fromArray( colors, a * 3 );
_line.vertexColors[ 1 ].fromArray( colors, b * 3 );
}
_renderData.elements.push( _line );
}
}
function pushTriangle( a, b, c, material ) {
const v1 = _vertexPool[ a ];
const v2 = _vertexPool[ b ];
const v3 = _vertexPool[ c ];
if ( checkTriangleVisibility( v1, v2, v3 ) === false ) return;
if ( material.side === DoubleSide || checkBackfaceCulling( v1, v2, v3 ) === true ) {
_face = getNextFaceInPool();
_face.id = object.id;
_face.v1.copy( v1 );
_face.v2.copy( v2 );
_face.v3.copy( v3 );
_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
_face.renderOrder = object.renderOrder;
// face normal
_vector3.subVectors( v3.position, v2.position );
_vector4.subVectors( v1.position, v2.position );
_vector3.cross( _vector4 );
_face.normalModel.copy( _vector3 );
_face.normalModel.applyMatrix3( normalMatrix ).normalize();
for ( let i = 0; i < 3; i ++ ) {
const normal = _face.vertexNormalsModel[ i ];
normal.fromArray( normals, arguments[ i ] * 3 );
normal.applyMatrix3( normalMatrix ).normalize();
const uv = _face.uvs[ i ];
uv.fromArray( uvs, arguments[ i ] * 2 );
}
_face.vertexNormalsLength = 3;
_face.material = material;
if ( material.vertexColors ) {
_face.color.fromArray( colors, a * 3 );
}
_renderData.elements.push( _face );
}
}
return {
setObject: setObject,
projectVertex: projectVertex,
checkTriangleVisibility: checkTriangleVisibility,
checkBackfaceCulling: checkBackfaceCulling,
pushVertex: pushVertex,
pushNormal: pushNormal,
pushColor: pushColor,
pushUv: pushUv,
pushLine: pushLine,
pushTriangle: pushTriangle
};
}
const renderList = new RenderList();
function projectObject( object ) {
if ( object.visible === false ) return;
if ( object.isLight ) {
_renderData.lights.push( object );
} else if ( object.isMesh || object.isLine || object.isPoints ) {
if ( object.material.visible === false ) return;
if ( object.frustumCulled === true && _frustum.intersectsObject( object ) === false ) return;
addObject( object );
} else if ( object.isSprite ) {
if ( object.material.visible === false ) return;
if ( object.frustumCulled === true && _frustum.intersectsSprite( object ) === false ) return;
addObject( object );
}
const children = object.children;
for ( let i = 0, l = children.length; i < l; i ++ ) {
projectObject( children[ i ] );
}
}
function addObject( object ) {
_object = getNextObjectInPool();
_object.id = object.id;
_object.object = object;
_vector3.setFromMatrixPosition( object.matrixWorld );
_vector3.applyMatrix4( _viewProjectionMatrix );
_object.z = _vector3.z;
_object.renderOrder = object.renderOrder;
_renderData.objects.push( _object );
}
this.projectScene = function ( scene, camera, sortObjects, sortElements ) {
_faceCount = 0;
_lineCount = 0;
_spriteCount = 0;
_renderData.elements.length = 0;
if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
_viewMatrix.copy( camera.matrixWorldInverse );
_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
_frustum.setFromProjectionMatrix( _viewProjectionMatrix );
//
_objectCount = 0;
_renderData.objects.length = 0;
_renderData.lights.length = 0;
projectObject( scene );
if ( sortObjects === true ) {
_renderData.objects.sort( painterSort );
}
//
const objects = _renderData.objects;
for ( let o = 0, ol = objects.length; o < ol; o ++ ) {
const object = objects[ o ].object;
const geometry = object.geometry;
renderList.setObject( object );
_modelMatrix = object.matrixWorld;
_vertexCount = 0;
if ( object.isMesh ) {
let material = object.material;
const isMultiMaterial = Array.isArray( material );
const attributes = geometry.attributes;
const groups = geometry.groups;
if ( attributes.position === undefined ) continue;
const positions = attributes.position.array;
for ( let i = 0, l = positions.length; i < l; i += 3 ) {
let x = positions[ i ];
let y = positions[ i + 1 ];
let z = positions[ i + 2 ];
const morphTargets = geometry.morphAttributes.position;
if ( morphTargets !== undefined ) {
const morphTargetsRelative = geometry.morphTargetsRelative;
const morphInfluences = object.morphTargetInfluences;
for ( let t = 0, tl = morphTargets.length; t < tl; t ++ ) {
const influence = morphInfluences[ t ];
if ( influence === 0 ) continue;
const target = morphTargets[ t ];
if ( morphTargetsRelative ) {
x += target.getX( i / 3 ) * influence;
y += target.getY( i / 3 ) * influence;
z += target.getZ( i / 3 ) * influence;
} else {
x += ( target.getX( i / 3 ) - positions[ i ] ) * influence;
y += ( target.getY( i / 3 ) - positions[ i + 1 ] ) * influence;
z += ( target.getZ( i / 3 ) - positions[ i + 2 ] ) * influence;
}
}
}
renderList.pushVertex( x, y, z );
}
if ( attributes.normal !== undefined ) {
const normals = attributes.normal.array;
for ( let i = 0, l = normals.length; i < l; i += 3 ) {
renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] );
}
}
if ( attributes.color !== undefined ) {
const colors = attributes.color.array;
for ( let i = 0, l = colors.length; i < l; i += 3 ) {
renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] );
}
}
if ( attributes.uv !== undefined ) {
const uvs = attributes.uv.array;
for ( let i = 0, l = uvs.length; i < l; i += 2 ) {
renderList.pushUv( uvs[ i ], uvs[ i + 1 ] );
}
}
if ( geometry.index !== null ) {
const indices = geometry.index.array;
if ( groups.length > 0 ) {
for ( let g = 0; g < groups.length; g ++ ) {
const group = groups[ g ];
material = isMultiMaterial === true
? object.material[ group.materialIndex ]
: object.material;
if ( material === undefined ) continue;
for ( let i = group.start, l = group.start + group.count; i < l; i += 3 ) {
renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material );
}
}
} else {
for ( let i = 0, l = indices.length; i < l; i += 3 ) {
renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material );
}
}
} else {
if ( groups.length > 0 ) {
for ( let g = 0; g < groups.length; g ++ ) {
const group = groups[ g ];
material = isMultiMaterial === true
? object.material[ group.materialIndex ]
: object.material;
if ( material === undefined ) continue;
for ( let i = group.start, l = group.start + group.count; i < l; i += 3 ) {
renderList.pushTriangle( i, i + 1, i + 2, material );
}
}
} else {
for ( let i = 0, l = positions.length / 3; i < l; i += 3 ) {
renderList.pushTriangle( i, i + 1, i + 2, material );
}
}
}
} else if ( object.isLine ) {
_modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );
const attributes = geometry.attributes;
if ( attributes.position !== undefined ) {
const positions = attributes.position.array;
for ( let i = 0, l = positions.length; i < l; i += 3 ) {
renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
}
if ( attributes.color !== undefined ) {
const colors = attributes.color.array;
for ( let i = 0, l = colors.length; i < l; i += 3 ) {
renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] );
}
}
if ( geometry.index !== null ) {
const indices = geometry.index.array;
for ( let i = 0, l = indices.length; i < l; i += 2 ) {
renderList.pushLine( indices[ i ], indices[ i + 1 ] );
}
} else {
const step = object.isLineSegments ? 2 : 1;
for ( let i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) {
renderList.pushLine( i, i + 1 );
}
}
}
} else if ( object.isPoints ) {
_modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );
const attributes = geometry.attributes;
if ( attributes.position !== undefined ) {
const positions = attributes.position.array;
for ( let i = 0, l = positions.length; i < l; i += 3 ) {
_vector4.set( positions[ i ], positions[ i + 1 ], positions[ i + 2 ], 1 );
_vector4.applyMatrix4( _modelViewProjectionMatrix );
pushPoint( _vector4, object, camera );
}
}
} else if ( object.isSprite ) {
object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
_vector4.set( _modelMatrix.elements[ 12 ], _modelMatrix.elements[ 13 ], _modelMatrix.elements[ 14 ], 1 );
_vector4.applyMatrix4( _viewProjectionMatrix );
pushPoint( _vector4, object, camera );
}
}
if ( sortElements === true ) {
_renderData.elements.sort( painterSort );
}
return _renderData;
};
function pushPoint( _vector4, object, camera ) {
const invW = 1 / _vector4.w;
_vector4.z *= invW;
if ( _vector4.z >= - 1 && _vector4.z <= 1 ) {
_sprite = getNextSpriteInPool();
_sprite.id = object.id;
_sprite.x = _vector4.x * invW;
_sprite.y = _vector4.y * invW;
_sprite.z = _vector4.z;
_sprite.renderOrder = object.renderOrder;
_sprite.object = object;
_sprite.rotation = object.rotation;
_sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[ 0 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 12 ] ) );
_sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[ 5 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 13 ] ) );
_sprite.material = object.material;
_renderData.elements.push( _sprite );
}
}
// Pools
function getNextObjectInPool() {
if ( _objectCount === _objectPoolLength ) {
const object = new RenderableObject();
_objectPool.push( object );
_objectPoolLength ++;
_objectCount ++;
return object;
}
return _objectPool[ _objectCount ++ ];
}
function getNextVertexInPool() {
if ( _vertexCount === _vertexPoolLength ) {
const vertex = new RenderableVertex();
_vertexPool.push( vertex );
_vertexPoolLength ++;
_vertexCount ++;
return vertex;
}
return _vertexPool[ _vertexCount ++ ];
}
function getNextFaceInPool() {
if ( _faceCount === _facePoolLength ) {
const face = new RenderableFace();
_facePool.push( face );
_facePoolLength ++;
_faceCount ++;
return face;
}
return _facePool[ _faceCount ++ ];
}
function getNextLineInPool() {
if ( _lineCount === _linePoolLength ) {
const line = new RenderableLine();
_linePool.push( line );
_linePoolLength ++;
_lineCount ++;
return line;
}
return _linePool[ _lineCount ++ ];
}
function getNextSpriteInPool() {
if ( _spriteCount === _spritePoolLength ) {
const sprite = new RenderableSprite();
_spritePool.push( sprite );
_spritePoolLength ++;
_spriteCount ++;
return sprite;
}
return _spritePool[ _spriteCount ++ ];
}
//
function painterSort( a, b ) {
if ( a.renderOrder !== b.renderOrder ) {
return a.renderOrder - b.renderOrder;
} else if ( a.z !== b.z ) {
return b.z - a.z;
} else if ( a.id !== b.id ) {
return a.id - b.id;
} else {
return 0;
}
}
function clipLine( s1, s2 ) {
let alpha1 = 0, alpha2 = 1;
// Calculate the boundary coordinate of each vertex for the near and far clip planes,
// Z = -1 and Z = +1, respectively.
const bc1near = s1.z + s1.w,
bc2near = s2.z + s2.w,
bc1far = - s1.z + s1.w,
bc2far = - s2.z + s2.w;
if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) {
// Both vertices lie entirely within all clip planes.
return true;
} else if ( ( bc1near < 0 && bc2near < 0 ) || ( bc1far < 0 && bc2far < 0 ) ) {
// Both vertices lie entirely outside one of the clip planes.
return false;
} else {
// The line segment spans at least one clip plane.
if ( bc1near < 0 ) {
// v1 lies outside the near plane, v2 inside
alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) );
} else if ( bc2near < 0 ) {
// v2 lies outside the near plane, v1 inside
alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) );
}
if ( bc1far < 0 ) {
// v1 lies outside the far plane, v2 inside
alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) );
} else if ( bc2far < 0 ) {
// v2 lies outside the far plane, v2 inside
alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) );
}
if ( alpha2 < alpha1 ) {
// The line segment spans two boundaries, but is outside both of them.
// (This can't happen when we're only clipping against just near/far but good
// to leave the check here for future usage if other clip planes are added.)
return false;
} else {
// Update the s1 and s2 vertices to match the clipped line segment.
s1.lerp( s2, alpha1 );
s2.lerp( s1, 1 - alpha2 );
return true;
}
}
}
}
}
export { RenderableObject, RenderableFace, RenderableVertex, RenderableLine, RenderableSprite, Projector };

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import {
Box2,
Camera,
Color,
Matrix3,
Matrix4,
Object3D,
SRGBColorSpace,
Vector3
} from 'three';
import { Projector } from '../renderers/Projector.js';
import { RenderableFace } from '../renderers/Projector.js';
import { RenderableLine } from '../renderers/Projector.js';
import { RenderableSprite } from '../renderers/Projector.js';
class SVGObject extends Object3D {
constructor( node ) {
super();
this.isSVGObject = true;
this.node = node;
}
}
class SVGRenderer {
constructor() {
let _renderData, _elements, _lights,
_svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf,
_v1, _v2, _v3,
_svgNode,
_pathCount = 0,
_precision = null,
_quality = 1,
_currentPath, _currentStyle;
const _this = this,
_clipBox = new Box2(),
_elemBox = new Box2(),
_color = new Color(),
_diffuseColor = new Color(),
_ambientLight = new Color(),
_directionalLights = new Color(),
_pointLights = new Color(),
_clearColor = new Color(),
_vector3 = new Vector3(), // Needed for PointLight
_centroid = new Vector3(),
_normal = new Vector3(),
_normalViewMatrix = new Matrix3(),
_viewMatrix = new Matrix4(),
_viewProjectionMatrix = new Matrix4(),
_svgPathPool = [],
_projector = new Projector(),
_svg = document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' );
this.domElement = _svg;
this.autoClear = true;
this.sortObjects = true;
this.sortElements = true;
this.overdraw = 0.5;
this.outputColorSpace = SRGBColorSpace;
this.info = {
render: {
vertices: 0,
faces: 0
}
};
this.setQuality = function ( quality ) {
switch ( quality ) {
case 'high': _quality = 1; break;
case 'low': _quality = 0; break;
}
};
this.setClearColor = function ( color ) {
_clearColor.set( color );
};
this.setPixelRatio = function () {};
this.setSize = function ( width, height ) {
_svgWidth = width; _svgHeight = height;
_svgWidthHalf = _svgWidth / 2; _svgHeightHalf = _svgHeight / 2;
_svg.setAttribute( 'viewBox', ( - _svgWidthHalf ) + ' ' + ( - _svgHeightHalf ) + ' ' + _svgWidth + ' ' + _svgHeight );
_svg.setAttribute( 'width', _svgWidth );
_svg.setAttribute( 'height', _svgHeight );
_clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf );
_clipBox.max.set( _svgWidthHalf, _svgHeightHalf );
};
this.getSize = function () {
return {
width: _svgWidth,
height: _svgHeight
};
};
this.setPrecision = function ( precision ) {
_precision = precision;
};
function removeChildNodes() {
_pathCount = 0;
while ( _svg.childNodes.length > 0 ) {
_svg.removeChild( _svg.childNodes[ 0 ] );
}
}
function convert( c ) {
return _precision !== null ? c.toFixed( _precision ) : c;
}
this.clear = function () {
removeChildNodes();
_svg.style.backgroundColor = _clearColor.getStyle( _this.outputColorSpace );
};
this.render = function ( scene, camera ) {
if ( camera instanceof Camera === false ) {
console.error( 'THREE.SVGRenderer.render: camera is not an instance of Camera.' );
return;
}
const background = scene.background;
if ( background && background.isColor ) {
removeChildNodes();
_svg.style.backgroundColor = background.getStyle( _this.outputColorSpace );
} else if ( this.autoClear === true ) {
this.clear();
}
_this.info.render.vertices = 0;
_this.info.render.faces = 0;
_viewMatrix.copy( camera.matrixWorldInverse );
_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
_renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
_elements = _renderData.elements;
_lights = _renderData.lights;
_normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );
calculateLights( _lights );
// reset accumulated path
_currentPath = '';
_currentStyle = '';
for ( let e = 0, el = _elements.length; e < el; e ++ ) {
const element = _elements[ e ];
const material = element.material;
if ( material === undefined || material.opacity === 0 ) continue;
_elemBox.makeEmpty();
if ( element instanceof RenderableSprite ) {
_v1 = element;
_v1.x *= _svgWidthHalf; _v1.y *= - _svgHeightHalf;
renderSprite( _v1, element, material );
} else if ( element instanceof RenderableLine ) {
_v1 = element.v1; _v2 = element.v2;
_v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
_v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
_elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );
if ( _clipBox.intersectsBox( _elemBox ) === true ) {
renderLine( _v1, _v2, material );
}
} else if ( element instanceof RenderableFace ) {
_v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;
if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;
if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue;
_v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
_v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
_v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= - _svgHeightHalf;
if ( this.overdraw > 0 ) {
expand( _v1.positionScreen, _v2.positionScreen, this.overdraw );
expand( _v2.positionScreen, _v3.positionScreen, this.overdraw );
expand( _v3.positionScreen, _v1.positionScreen, this.overdraw );
}
_elemBox.setFromPoints( [
_v1.positionScreen,
_v2.positionScreen,
_v3.positionScreen
] );
if ( _clipBox.intersectsBox( _elemBox ) === true ) {
renderFace3( _v1, _v2, _v3, element, material );
}
}
}
flushPath(); // just to flush last svg:path
scene.traverseVisible( function ( object ) {
if ( object.isSVGObject ) {
_vector3.setFromMatrixPosition( object.matrixWorld );
_vector3.applyMatrix4( _viewProjectionMatrix );
if ( _vector3.z < - 1 || _vector3.z > 1 ) return;
const x = _vector3.x * _svgWidthHalf;
const y = - _vector3.y * _svgHeightHalf;
const node = object.node;
node.setAttribute( 'transform', 'translate(' + x + ',' + y + ')' );
_svg.appendChild( node );
}
} );
};
function calculateLights( lights ) {
_ambientLight.setRGB( 0, 0, 0 );
_directionalLights.setRGB( 0, 0, 0 );
_pointLights.setRGB( 0, 0, 0 );
for ( let l = 0, ll = lights.length; l < ll; l ++ ) {
const light = lights[ l ];
const lightColor = light.color;
if ( light.isAmbientLight ) {
_ambientLight.r += lightColor.r;
_ambientLight.g += lightColor.g;
_ambientLight.b += lightColor.b;
} else if ( light.isDirectionalLight ) {
_directionalLights.r += lightColor.r;
_directionalLights.g += lightColor.g;
_directionalLights.b += lightColor.b;
} else if ( light.isPointLight ) {
_pointLights.r += lightColor.r;
_pointLights.g += lightColor.g;
_pointLights.b += lightColor.b;
}
}
}
function calculateLight( lights, position, normal, color ) {
for ( let l = 0, ll = lights.length; l < ll; l ++ ) {
const light = lights[ l ];
const lightColor = light.color;
if ( light.isDirectionalLight ) {
const lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();
let amount = normal.dot( lightPosition );
if ( amount <= 0 ) continue;
amount *= light.intensity;
color.r += lightColor.r * amount;
color.g += lightColor.g * amount;
color.b += lightColor.b * amount;
} else if ( light.isPointLight ) {
const lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );
let amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
if ( amount <= 0 ) continue;
amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
if ( amount == 0 ) continue;
amount *= light.intensity;
color.r += lightColor.r * amount;
color.g += lightColor.g * amount;
color.b += lightColor.b * amount;
}
}
}
function renderSprite( v1, element, material ) {
let scaleX = element.scale.x * _svgWidthHalf;
let scaleY = element.scale.y * _svgHeightHalf;
if ( material.isPointsMaterial ) {
scaleX *= material.size;
scaleY *= material.size;
}
const path = 'M' + convert( v1.x - scaleX * 0.5 ) + ',' + convert( v1.y - scaleY * 0.5 ) + 'h' + convert( scaleX ) + 'v' + convert( scaleY ) + 'h' + convert( - scaleX ) + 'z';
let style = '';
if ( material.isSpriteMaterial || material.isPointsMaterial ) {
style = 'fill:' + material.color.getStyle( _this.outputColorSpace ) + ';fill-opacity:' + material.opacity;
}
addPath( style, path );
}
function renderLine( v1, v2, material ) {
const path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y );
if ( material.isLineBasicMaterial ) {
let style = 'fill:none;stroke:' + material.color.getStyle( _this.outputColorSpace ) + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.linewidth + ';stroke-linecap:' + material.linecap;
if ( material.isLineDashedMaterial ) {
style = style + ';stroke-dasharray:' + material.dashSize + ',' + material.gapSize;
}
addPath( style, path );
}
}
function renderFace3( v1, v2, v3, element, material ) {
_this.info.render.vertices += 3;
_this.info.render.faces ++;
const path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y ) + 'L' + convert( v3.positionScreen.x ) + ',' + convert( v3.positionScreen.y ) + 'z';
let style = '';
if ( material.isMeshBasicMaterial ) {
_color.copy( material.color );
if ( material.vertexColors ) {
_color.multiply( element.color );
}
} else if ( material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial ) {
_diffuseColor.copy( material.color );
if ( material.vertexColors ) {
_diffuseColor.multiply( element.color );
}
_color.copy( _ambientLight );
_centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );
calculateLight( _lights, _centroid, element.normalModel, _color );
_color.multiply( _diffuseColor ).add( material.emissive );
} else if ( material.isMeshNormalMaterial ) {
_normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix ).normalize();
_color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
}
if ( material.wireframe ) {
style = 'fill:none;stroke:' + _color.getStyle( _this.outputColorSpace ) + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.wireframeLinewidth + ';stroke-linecap:' + material.wireframeLinecap + ';stroke-linejoin:' + material.wireframeLinejoin;
} else {
style = 'fill:' + _color.getStyle( _this.outputColorSpace ) + ';fill-opacity:' + material.opacity;
}
addPath( style, path );
}
// Hide anti-alias gaps
function expand( v1, v2, pixels ) {
let x = v2.x - v1.x, y = v2.y - v1.y;
const det = x * x + y * y;
if ( det === 0 ) return;
const idet = pixels / Math.sqrt( det );
x *= idet; y *= idet;
v2.x += x; v2.y += y;
v1.x -= x; v1.y -= y;
}
function addPath( style, path ) {
if ( _currentStyle === style ) {
_currentPath += path;
} else {
flushPath();
_currentStyle = style;
_currentPath = path;
}
}
function flushPath() {
if ( _currentPath ) {
_svgNode = getPathNode( _pathCount ++ );
_svgNode.setAttribute( 'd', _currentPath );
_svgNode.setAttribute( 'style', _currentStyle );
_svg.appendChild( _svgNode );
}
_currentPath = '';
_currentStyle = '';
}
function getPathNode( id ) {
if ( _svgPathPool[ id ] == null ) {
_svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );
if ( _quality == 0 ) {
_svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
}
return _svgPathPool[ id ];
}
return _svgPathPool[ id ];
}
}
}
export { SVGObject, SVGRenderer };