Game multi - Fix nameBoard size and police
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@ -513,15 +513,15 @@ class Map
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canvasTextNameLeft = document.createElement('canvas');
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canvasTextNameLeft = document.createElement('canvas');
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contextTextNameLeft = canvasTextNameLeft.getContext('2d');
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contextTextNameLeft = canvasTextNameLeft.getContext('2d');
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canvasTextNameLeft.width = 1920;
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canvasTextNameLeft.width = 960;
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canvasTextNameLeft.height = 1080;
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canvasTextNameLeft.height = 540 / 2;
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drawName(nameLeft, canvasTextNameLeft, contextTextNameLeft);
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drawName(nameLeft, canvasTextNameLeft, contextTextNameLeft);
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textureTextNameLeft = new THREE.CanvasTexture(canvasTextNameLeft);
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textureTextNameLeft = new THREE.CanvasTexture(canvasTextNameLeft);
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canvasTextNameRight = document.createElement('canvas');
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canvasTextNameRight = document.createElement('canvas');
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contextTextNameRight = canvasTextNameRight.getContext('2d');
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contextTextNameRight = canvasTextNameRight.getContext('2d');
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canvasTextNameRight.width = 1920;
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canvasTextNameRight.width = 960;
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canvasTextNameRight.height = 1080;
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canvasTextNameRight.height = 540 / 2;
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drawName(nameRight, canvasTextNameRight, contextTextNameRight);
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drawName(nameRight, canvasTextNameRight, contextTextNameRight);
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textureTextNameRight = new THREE.CanvasTexture(canvasTextNameRight);
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textureTextNameRight = new THREE.CanvasTexture(canvasTextNameRight);
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@ -1017,7 +1017,7 @@ function drawName(name, canvas, context)
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{
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{
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context.clearRect(0, 0, canvas.width, canvas.height);
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context.clearRect(0, 0, canvas.width, canvas.height);
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context.fillStyle = "white";
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context.fillStyle = "white";
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context.font = "bold 500px Arial";
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context.font = "bold 175px Poppins";
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context.textAlign = "center";
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context.textAlign = "center";
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context.fillText(name, canvas.width / 2, canvas.height - canvas.height / 4);
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context.fillText(name, canvas.width / 2, canvas.height - canvas.height / 4);
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}
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}
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