Game multi - Fix nameBoard size and police

This commit is contained in:
hubourge
2024-09-26 15:36:17 +02:00
parent e375c65c2f
commit 51ab7a9b3c

View File

@ -513,15 +513,15 @@ class Map
canvasTextNameLeft = document.createElement('canvas');
contextTextNameLeft = canvasTextNameLeft.getContext('2d');
canvasTextNameLeft.width = 1920;
canvasTextNameLeft.height = 1080;
canvasTextNameLeft.width = 960;
canvasTextNameLeft.height = 540 / 2;
drawName(nameLeft, canvasTextNameLeft, contextTextNameLeft);
textureTextNameLeft = new THREE.CanvasTexture(canvasTextNameLeft);
canvasTextNameRight = document.createElement('canvas');
contextTextNameRight = canvasTextNameRight.getContext('2d');
canvasTextNameRight.width = 1920;
canvasTextNameRight.height = 1080;
canvasTextNameRight.width = 960;
canvasTextNameRight.height = 540 / 2;
drawName(nameRight, canvasTextNameRight, contextTextNameRight);
textureTextNameRight = new THREE.CanvasTexture(canvasTextNameRight);
@ -1017,7 +1017,7 @@ function drawName(name, canvas, context)
{
context.clearRect(0, 0, canvas.width, canvas.height);
context.fillStyle = "white";
context.font = "bold 500px Arial";
context.font = "bold 175px Poppins";
context.textAlign = "center";
context.fillText(name, canvas.width / 2, canvas.height - canvas.height / 4);
}