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site/real_game/node_modules/three/README.md
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# three.js
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[![NPM Package][npm]][npm-url]
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[![Build Size][build-size]][build-size-url]
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[![NPM Downloads][npm-downloads]][npmtrends-url]
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[![DeepScan][deepscan]][deepscan-url]
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[![Discord][discord]][discord-url]
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#### JavaScript 3D library
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The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available as addons.
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[Examples](https://threejs.org/examples/) —
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[Docs](https://threejs.org/docs/) —
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[Manual](https://threejs.org/manual/) —
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[Wiki](https://github.com/mrdoob/three.js/wiki) —
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[Migrating](https://github.com/mrdoob/three.js/wiki/Migration-Guide) —
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[Questions](https://stackoverflow.com/questions/tagged/three.js) —
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[Forum](https://discourse.threejs.org/) —
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[Discord](https://discord.gg/56GBJwAnUS)
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### Usage
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This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a `WebGL` renderer for the scene and camera, and it adds that viewport to the `document.body` element. Finally, it animates the cube within the scene for the camera.
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```javascript
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import * as THREE from 'three';
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const width = window.innerWidth, height = window.innerHeight;
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// init
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const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 );
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camera.position.z = 1;
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const scene = new THREE.Scene();
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const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
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const material = new THREE.MeshNormalMaterial();
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const mesh = new THREE.Mesh( geometry, material );
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scene.add( mesh );
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const renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setSize( width, height );
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renderer.setAnimationLoop( animate );
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document.body.appendChild( renderer.domElement );
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// animation
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function animate( time ) {
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mesh.rotation.x = time / 2000;
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mesh.rotation.y = time / 1000;
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renderer.render( scene, camera );
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}
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```
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If everything goes well, you should see [this](https://jsfiddle.net/v98k6oze/).
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### Cloning this repository
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Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the `depth` parameter to significantly reduce download size.
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```sh
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git clone --depth=1 https://github.com/mrdoob/three.js.git
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```
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### Change log
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[Releases](https://github.com/mrdoob/three.js/releases)
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[npm]: https://img.shields.io/npm/v/three
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[npm-url]: https://www.npmjs.com/package/three
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[build-size]: https://badgen.net/bundlephobia/minzip/three
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[build-size-url]: https://bundlephobia.com/result?p=three
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[npm-downloads]: https://img.shields.io/npm/dw/three
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[npmtrends-url]: https://www.npmtrends.com/three
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[deepscan]: https://deepscan.io/api/teams/16600/projects/19901/branches/525701/badge/grade.svg
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[deepscan-url]: https://deepscan.io/dashboard#view=project&tid=16600&pid=19901&bid=525701
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[discord]: https://img.shields.io/discord/685241246557667386
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[discord-url]: https://discord.gg/56GBJwAnUS
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