Game
- Create class "player"
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80
site/real_game/class/Player.js
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80
site/real_game/class/Player.js
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Player.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
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/* Updated: 2024/08/18 01:47:15 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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/*
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Explication du code :
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- Un seul joueur peut etre instancié, sinon ça throw une erreur
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- Lorsqu'une touche est pressée, celle-ci sera ajoutée à la variable "pressedButton"
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Exemple : w et a sont pressées -> pressedButton = ['w', 'a']
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- Les lignes avec cleanup sont l'êquivalent d'un destructeur en CPP
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- Pour appliquer des actions sur les touches, il suffit de faire ça dans la fonction
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update en regardant si la touche voulue est pressée dans la variable "pressedButton"
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*/
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/*
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Todo (Eddy) :
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- Ajouter une camera sur l'object
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- Faire une fonction pour changer le mode de la camera (fix ou accrochée)
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*/
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let playerExist = false;
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class Player
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{
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pressedButton = [];
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constructor (object)
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{
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if (playerExist)
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throw Error("Player is already init.");
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playerExist = true;
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this.cleanup = new FinalizationRegistry((heldValue) => {
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playerExist = false;
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})
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this.cleanup.register(this, null);
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document.addEventListener('keydown', (e) => {
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let i;
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i = 0;
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while (i < this.pressedButton.length && e.key != this.pressedButton[i])
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i++;
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if (i == this.pressedButton.length)
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this.pressedButton.push(e.key);
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});
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document.addEventListener('keyup', (e) => {
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let i;
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i = 0;
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while (i < this.pressedButton.length && e.key != this.pressedButton[i])
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i++;
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if (i != this.pressedButton.length)
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this.pressedButton.splice(i, 1);
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});
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}
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update()
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{
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let i;
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i = 0;
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while (i < this.pressedButton.length)
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{
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if (this.pressedButton[i] == 'a')
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console.log('A is pressed !');
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i++;
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}
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}
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};
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export { Player };
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