Site
- Add multi online game Django - add somes paths
This commit is contained in:
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Map.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
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/* Updated: 2024/09/15 15:24:37 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { GLTFLoader } from '/static/javascript/three/examples/jsm/loaders/GLTFLoader.js';
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import * as THREE from '/static/javascript/three/build/three.module.js'
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import { Video } from '/static/javascript/multiOnlineGame/Video.js';
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let loader = null;
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let scene = null;
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let videoList = [];
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let interval2 = null;
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let videoCanvas = null;
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let videoCanvasTexture = null;
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let materialCanvas = null;
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let textureLoaderPlane = null;
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let texturePlane = null;
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let ctx = null;
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let path = [
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{name: 'goal', onChoice: true, src:'/static/video/multiOnlineGamePage/goal2.webm'},
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{name: 'easteregg', onChoice: true, src:'/static/video/multiOnlineGamePage/easteregg.webm'},
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{name: 'outstanding', onChoice: true, src:'/static/video/multiOnlineGamePage/outstanding.webm'},
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{name: 'ping', onChoice: false, src:'/static/video/multiOnlineGamePage/pingpong.mp4'},
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{name: 'catch', onChoice: false, src:'/static/video/multiOnlineGamePage/catch.mp4'},
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{name: 'fortnite', onChoice: false, src:'/static/video/multiOnlineGamePage/fortnite.mp4'},
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]
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let spacingImages = [
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100 * 2.33 * 10 - (100 * 2.33), // 2 images
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100 * 2.33 * 5 - (100 * 2.33), // 4 images
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100 * 2.33 * 2.5 - (100 * 2.33), // 8 images
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100 * 2.33 * 1.25 - (100 * 2.33), // 16 images
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];
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class Map
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{
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arrObject = [];
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ballObject = null;
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mapLength = 0;
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banner = null;
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centerPos = {
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x: -1,
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y: -1,
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z:-1
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};
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playerLimits = {
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up : 3,
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down: 0.3,
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left: -3,
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right: 3,
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};
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ballIsOnJumper = {
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can: true
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};
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dispose()
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{
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videoList.forEach(elem => {
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elem.video.pause();
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elem.video.src = '';
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elem.video.removeAttribute('src');
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elem.video.load();
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})
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videoList = null;
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videoCanvas.remove();
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if (videoCanvasTexture)
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videoCanvasTexture.dispose();
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if (materialCanvas)
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materialCanvas.dispose();
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videoCanvas = null;
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textureLoaderPlane = null;
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loader = null;
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if (texturePlane)
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texturePlane.dispose();
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this.arrObject.forEach(elem => {
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if (elem.mesh instanceof THREE.Group)
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{
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elem.mesh.children.forEach(child => {
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if (child.geometry)
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child.geometry.dispose();
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if (child.material)
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child.material.dispose();
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if (child.texture)
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child.texture.dispose();
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});
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}
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else
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{
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if (elem.mesh.geometry)
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elem.mesh.geometry.dispose();
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if (elem.mesh.material)
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elem.mesh.material.dispose();
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if (elem.mesh.texture)
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elem.mesh.texture.dispose();
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}
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scene.remove(elem.mesh);
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});
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this.arrObject = null;
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if (interval2)
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clearInterval(interval2);
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scene = null;
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}
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constructor(sceneToSet, length, obstacles)
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{
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loader = new GLTFLoader();
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scene = sceneToSet;
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this.centerPos.x = 0;
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this.centerPos.y = 0.15;
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this.centerPos.z = -length / 2 + length / 2;
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this.mapLength = length;
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scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true, '/static/img/multiOnlineGamePage/pastel.jpg'));
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scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false, '/static/img/multiOnlineGamePage/pastel.jpg'));
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scene.add(this.#createWall(-3.5, 0.4, -length/2, "wallLeft"));
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scene.add(this.#createWall(3.5, 0.4, -length/2, "wallRight"));
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if (obstacles)
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this.#generateObstacle();
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};
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#createPlanes(x, y, rot, name, isBottom, visual)
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{
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let geometryPlane = null;
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let materialPlane = null;
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let meshPlane = null;
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].name == name)
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throw Error("Name already exist.");
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}
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geometryPlane = new THREE.PlaneGeometry(x, y);
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if (typeof(visual) == 'string')
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{
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textureLoaderPlane = new THREE.TextureLoader();
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texturePlane = textureLoaderPlane.load(visual);
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materialPlane = new THREE.MeshPhysicalMaterial({ map: texturePlane });
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}
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else if (typeof(visual) == 'number')
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materialPlane = new THREE.MeshPhysicalMaterial({ color: visual });
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else
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materialPlane = new THREE.MeshPhysicalMaterial();
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meshPlane = new THREE.Mesh(geometryPlane, materialPlane);
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meshPlane.rotateX(rot);
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if (isBottom)
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meshPlane.position.set(0, 0.15, 0);
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else
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meshPlane.position.set(0, 3.15, 0);
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this.arrObject.push({mesh: meshPlane, name: name, type: "plane"});
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meshPlane.receiveShadow = true;
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return (meshPlane);
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};
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changePlane(texture)
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{
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console.log(this.arrObject);
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].name == "planeBottom" || this.arrObject[i].name == "planeTop")
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{
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if (this.arrObject[i].mesh.material)
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this.arrObject[i].mesh.material.dispose();
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if (typeof(texture) == 'string')
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{
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let textureLoader = new THREE.TextureLoader();
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texture = textureLoader.load(texture);
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this.arrObject[i].mesh.material.map = texture;
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}
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else if (typeof(texture) == 'number')
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this.arrObject[i].mesh.material.color.set(texture);
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}
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}
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}
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#createWall(x, y, z, name)
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{
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let geometryWall = null;
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let materialWall = null;
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let meshWall = null;
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].name == name)
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throw Error("Name already exist.");
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}
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geometryWall = new THREE.BoxGeometry(0.05, 0.5, 0.75);
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materialWall = new THREE.MeshPhysicalMaterial();
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meshWall = new THREE.Mesh(geometryWall, materialWall);
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meshWall.position.set(x, y, z);
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materialWall.transparent = true;
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materialWall.opacity = 0.5;
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this.arrObject.push({mesh: meshWall, name: name, type: "wall"});
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return (meshWall);
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};
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#createGravityChanger(x, y, z, name, typeName, onTop)
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{
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let geometry1 = null;
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let material1 = null;
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let ring1 = null;
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let geometry2 = null;
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let material2 = null;
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let ring2 = null;
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let geometry3 = null;
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let material3 = null;
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let ring3 = null;
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let geometry4 = null;
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let material4 = null;
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let circle1 = null;
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let geometry5 = null;
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let material5 = null;
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let circle2 = null;
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let geometry6 = null;
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let material6 = null;
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let collider = null;
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let groupJumper = null;
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].name == name)
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throw Error("Name already exist.");
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}
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geometry1 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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ring1 = new THREE.Mesh(geometry1, material1);
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ring1.rotateX(-Math.PI / 2);
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ring1.position.set(0, 0, 0);
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ring1.scale.set(0.2, 0.2, 0.2);
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material1.transparent = true;
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material1.opacity = 0.75;
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geometry2 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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material2 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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ring2 = new THREE.Mesh(geometry2, material2);
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ring2.rotateX(-Math.PI / 2);
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ring2.position.set(0, 0 + 0.1, 0);
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ring2.scale.set(0.18, 0.18, 0.18);
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material2.transparent = true;
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material2.opacity = 0.65;
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geometry3 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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material3 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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ring3 = new THREE.Mesh(geometry3, material3);
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ring3.rotateX(-Math.PI / 2);
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ring3.position.set(0, 0 + 0.2, 0);
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ring3.scale.set(0.16, 0.16, 0.16);
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material3.transparent = true;
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material3.opacity = 0.35;
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geometry4 = new THREE.CircleGeometry(0.2, 24);
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material4 = new THREE.MeshPhysicalMaterial({color: 0xaaffaa});
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circle1 = new THREE.Mesh(geometry4, material4);
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circle1.rotateX(-Math.PI / 2);
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circle1.position.set(0, 0 - 0.048, 0);
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geometry5 = new THREE.CircleGeometry(0.24, 24);
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material5 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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circle2 = new THREE.Mesh(geometry5, material5);
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circle2.rotateX(-Math.PI / 2);
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circle2.position.set(0, 0 - 0.049, 0);
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geometry6 = new THREE.CylinderGeometry(0.15, 0.15, 0.35);
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material6 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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collider = new THREE.Mesh(geometry6, material6);
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collider.position.set(0, 0 + 0.1, 0);
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material6.transparent = true;
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material6.opacity = 0.1;
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groupJumper = new THREE.Group();
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groupJumper.add(ring1);
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groupJumper.add(ring2);
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groupJumper.add(ring3);
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groupJumper.add(circle1);
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groupJumper.add(circle2);
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groupJumper.add(collider);
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// Set groupJumper position groud / top
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for (let i = 0; i < groupJumper.children.length && onTop; i++)
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groupJumper.children[i].position.set(x, y - 0.1, z);
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for (let i = 0; i < groupJumper.children.length && !onTop; i++)
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groupJumper.children[i].position.set(x, y, z);
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let distanceY = [-0.04, -0.14, -0.24, 0.048, 0.049, -0.125];
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let rotate = [0, 0, 0, 1, 1, 0];
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// Set distance between each object
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for (let i = 0; i < groupJumper.children.length; i++)
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{
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if (onTop)
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{
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if (rotate[i])
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groupJumper.children[i].rotateX(Math.PI);
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groupJumper.children[i].position.set(groupJumper.children[i].position.x, groupJumper.children[i].position.y + distanceY[i], groupJumper.children[i].position.z);
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}
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else
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groupJumper.children[i].position.set(groupJumper.children[i].position.x, groupJumper.children[i].position.y - distanceY[i], groupJumper.children[i].position.z);
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}
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this.arrObject.push({mesh: groupJumper, name: name, type: typeName});
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scene.add(groupJumper);
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};
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#createWallObstacle(x, y, size, onTop)
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{
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let geometryWallObs = null;
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let materialWallObs = null;
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let meshWallObs = null;
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geometryWallObs = new THREE.BoxGeometry(size, 0.5, 0.1);
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materialWallObs = new THREE.MeshPhysicalMaterial({color: 0xaaaafe});
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meshWallObs = new THREE.Mesh(geometryWallObs, materialWallObs);
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if (onTop)
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meshWallObs.position.set(x, this.playerLimits.up - 0.1, y);
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else
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meshWallObs.position.set(x, 0.4, y);
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return (meshWallObs);
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}
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/* Todo (Hugo) :
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- Faire une zone Player banner (importer un model blender)
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- Faire une zone pour les pub (ok)
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- Effet gros pixel (ok)
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- Effet de lumière en 2d (essayer shader ou filtre)
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- Preparer differents events (ok)
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*/
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putVideoOnCanvas(nbImage, vNameNb)
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{
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this.#clearVideoCanvas();
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if (nbImage <= 0)
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return ;
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let startIndex = 0;
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let nbVideos = 1;
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path.sort(() => Math.random() - 0.5);
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// Create the canvas for the video
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videoCanvas = document.createElement('canvas');
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ctx = videoCanvas.getContext('2d');
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videoCanvas.width = 100 * 2.33 * 20;
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videoCanvas.height = 100;
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// Get the number of videos to display
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if (vNameNb && typeof(vNameNb) == 'number')
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nbVideos = vNameNb;
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if (vNameNb && typeof(vNameNb) == 'string')
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startIndex = getIndex(vNameNb);
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function getIndex(vNameNb)
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{
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for (let i = 0; i < path.length; i++)
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{
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if (path[i].name == vNameNb)
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return (i);
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}
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return (0);
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}
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// Fill the videoList with the videos
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for (let i = startIndex; i < (nbVideos + startIndex); i++)
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{
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if (path[i].onChoice == true && !(vNameNb && typeof(vNameNb) == 'string'))
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{
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startIndex++;
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continue ;
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}
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let videoTmp = null;
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if (Math.random() < 0.99)
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videoTmp = new Video(path[i].src).video;
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else
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videoTmp = new Video(path[getIndex('easteregg')].src).video;
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videoTmp.addEventListener('loadeddata', () => {
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videoTmp.play();
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drawVideoOnCanvas();
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});
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videoList.push({video: videoTmp, imageWidth: 100 * 2.33, imageHeight: 100});
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}
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// Draw the video on the canvas
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function drawVideoOnCanvas()
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{
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if (videoCanvas)
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{
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ctx.clearRect(0, 0, videoCanvas.width, videoCanvas.height);
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if (nbVideos == 0)
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return ;
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let nbDraw = 0;
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let vIndex = 0;
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let y = 0;
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for (let x = 0; x < videoCanvas.width; x += (videoList[vIndex].imageWidth + spacingImages[nbImage]))
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{
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ctx.drawImage(videoList[vIndex].video, x, y, videoList[vIndex].imageWidth, videoList[vIndex].imageHeight);
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nbDraw++;
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if (nbVideos > 1)
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vIndex++;
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if (vIndex >= nbVideos)
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vIndex = 0;
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if (!(videoList && videoList[vIndex]))
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break ;
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}
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if (videoCanvasTexture)
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videoCanvasTexture.needsUpdate = true;
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requestAnimationFrame(drawVideoOnCanvas);
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}
|
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}
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// Create the material and the banner
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videoCanvasTexture = new THREE.CanvasTexture(videoCanvas);
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videoCanvasTexture.wrapS = THREE.RepeatWrapping;
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videoCanvasTexture.wrapT = THREE.RepeatWrapping;
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videoCanvasTexture.repeat.set(-1, 1);
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materialCanvas = new THREE.MeshBasicMaterial({ map: videoCanvasTexture, side: THREE.BackSide , transparent: true});
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// Load the banner
|
||||
loader.load( '/static/models3D/multiOnlineGame/banner.glb', (gltf) => {
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this.banner = gltf.scene.children[0];
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gltf = null;
|
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this.banner.material = materialCanvas;
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this.banner.position.y += 1.7;
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this.banner.rotation.x = (Math.PI);
|
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this.banner.rotation.y += -0.15;
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scene.add(this.banner);
|
||||
interval2 = setInterval(() => {
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||||
this.banner.rotation.y += 0.001;
|
||||
}, 10);
|
||||
}, undefined, function ( error ) {
|
||||
console.error( error );
|
||||
} );
|
||||
}
|
||||
|
||||
#clearVideoCanvas()
|
||||
{
|
||||
if (videoCanvas)
|
||||
{
|
||||
videoCanvas.remove();
|
||||
videoCanvas = null;
|
||||
}
|
||||
if (videoList)
|
||||
{
|
||||
videoList.forEach(elem => {
|
||||
elem.video.pause();
|
||||
elem.video.src = '';
|
||||
elem.video.removeAttribute('src');
|
||||
elem.video.load();
|
||||
})
|
||||
}
|
||||
videoList = [];
|
||||
if (videoCanvasTexture)
|
||||
{
|
||||
videoCanvasTexture.dispose();
|
||||
videoCanvasTexture = null;
|
||||
}
|
||||
if (materialCanvas)
|
||||
{
|
||||
materialCanvas.dispose();
|
||||
materialCanvas = null;
|
||||
}
|
||||
if (interval2)
|
||||
{
|
||||
clearInterval(interval2);
|
||||
interval2 = null;
|
||||
}
|
||||
scene.remove(this.banner);
|
||||
}
|
||||
|
||||
#animationGravityChanger(group, onTop)
|
||||
{
|
||||
let geometryGC = new THREE.TorusGeometry(1.5, 0.05, 12, 24);
|
||||
let materialGC = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
|
||||
let ringGC = new THREE.Mesh(geometryGC, materialGC);
|
||||
let landmarkGC = group.children[0];
|
||||
let speed = 0.1;
|
||||
let interval = null;
|
||||
|
||||
ringGC.rotateX(-Math.PI / 2);
|
||||
ringGC.position.set(landmarkGC.position.x, landmarkGC.position.y, landmarkGC.position.z);
|
||||
ringGC.scale.set(0.2, 0.2, 0.2);
|
||||
materialGC.transparent = true;
|
||||
scene.add(ringGC);
|
||||
|
||||
interval = setInterval(() => {
|
||||
if (onTop)
|
||||
ringGC.position.y -= speed;
|
||||
else
|
||||
ringGC.position.y += speed;
|
||||
materialGC.opacity -= 0.02;
|
||||
speed *= 0.90;
|
||||
if (materialGC.opacity == 0)
|
||||
clearInterval(interval);
|
||||
}, 10);
|
||||
}
|
||||
|
||||
#generateObstacle()
|
||||
{
|
||||
const wallPos = [
|
||||
{ x: 1, y: 0, z: 1, onTop: false},
|
||||
{ x: 1, y: 0, z: 1, onTop: true},
|
||||
{ x: -1, y: 0, z: 1, onTop: false},
|
||||
{ x: -1, y: 0, z: 1, onTop: true}
|
||||
];
|
||||
for (let i = 0; i < wallPos.length; i++)
|
||||
{
|
||||
if (Math.random() < 0.5)
|
||||
scene.add(this.#createWallObstacle(wallPos[i].x, wallPos[i].y, wallPos[i].z, wallPos[i].onTop));
|
||||
}
|
||||
|
||||
const type = "gravityChanger";
|
||||
const typeNameBottom = "jumperBottom";
|
||||
const typeNameTop = "jumperTop";
|
||||
const jumperPos = [
|
||||
{ x: -1.5, y: 0.2, z: this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
|
||||
{ x: -1.5, y: 3.2, z: this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
|
||||
{ x: 1.5, y: 0.2, z: this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
|
||||
{ x: 1.5, y: 3.2, z: this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
|
||||
{ x: -1.5, y: 0.2, z: -this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
|
||||
{ x: -1.5, y: 3.2, z: -this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
|
||||
{ x: 1.5, y: 0.2, z: -this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
|
||||
{ x: 1.5, y: 3.2, z: -this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true}
|
||||
];
|
||||
for (let i = 0; i < jumperPos.length; i++)
|
||||
{
|
||||
if (Math.random() < 0.5)
|
||||
{
|
||||
this.#createGravityChanger(jumperPos[i].x, jumperPos[i].y, jumperPos[i].z, jumperPos[i].type + i, jumperPos[i].typeName, jumperPos[i].onTop);
|
||||
if (i % 2 == 0)
|
||||
i++;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
update(ball)
|
||||
{
|
||||
for (let i = 0; this.arrObject && i < this.arrObject.length; i++)
|
||||
{
|
||||
if (this.arrObject[i].name == "wallLeft")
|
||||
{
|
||||
// Move the wall with the ball position
|
||||
if (ball.object.position.z < this.mapLength / 2 - 0.35 && ball.object.position.z > -this.mapLength / 2 + 0.35)
|
||||
this.arrObject[i].mesh.position.z = ball.object.position.z;
|
||||
if (ball.object.position.y > 0.4 + 0.1 && ball.object.position.y < 3.2)
|
||||
this.arrObject[i].mesh.position.y = ball.object.position.y - 0.1;
|
||||
|
||||
// Change the opacity of the wall
|
||||
let diff = ball.object.position.x - this.arrObject[i].mesh.position.x - 0.1;
|
||||
if (diff > 2)
|
||||
this.arrObject[i].mesh.material.opacity = 0;
|
||||
else
|
||||
this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
|
||||
}
|
||||
if (this.arrObject[i].name == "wallRight")
|
||||
{
|
||||
// Move the wall with the ball position
|
||||
if (ball.object.position.z < this.mapLength / 2 - 0.35 && ball.object.position.z > -this.mapLength / 2 + 0.35)
|
||||
this.arrObject[i].mesh.position.z = ball.object.position.z;
|
||||
if (ball.object.position.y > 0.4 + 0.1 && ball.object.position.y < 3.2)
|
||||
this.arrObject[i].mesh.position.y = ball.object.position.y - 0.1;
|
||||
|
||||
// Change the opacity of the wall
|
||||
let diff = this.arrObject[i].mesh.position.x - ball.object.position.x - 0.1;
|
||||
if (diff > 2)
|
||||
this.arrObject[i].mesh.material.opacity = 0;
|
||||
else
|
||||
this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
|
||||
}
|
||||
if (this.arrObject[i].type == 'jumperBottom')
|
||||
{
|
||||
const cylinder = this.arrObject[i].mesh.children[5];
|
||||
const distance = ball.object.position.distanceTo(cylinder.position);
|
||||
const speed = 0.1;
|
||||
|
||||
// Detect if the ball is on the jumper
|
||||
if (distance < 0.25 && this.ballIsOnJumper.can)
|
||||
{
|
||||
this.ballIsOnJumper.can = false;
|
||||
ball.changeGravity(this.ballIsOnJumper);
|
||||
this.#animationGravityChanger(this.arrObject[i].mesh, false);
|
||||
}
|
||||
|
||||
// Gravity changer animation
|
||||
for (let j = 0; j < 3; j++)
|
||||
{
|
||||
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
|
||||
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
|
||||
}
|
||||
}
|
||||
if (this.arrObject[i].type == 'jumperTop')
|
||||
{
|
||||
const cylinder = this.arrObject[i].mesh.children[5];
|
||||
const distance = ball.object.position.distanceTo(cylinder.position);
|
||||
const speed = 0.1;
|
||||
|
||||
// Detect if the ball is on the jumper
|
||||
if (distance < 0.4 && this.ballIsOnJumper.can)
|
||||
{
|
||||
this.ballIsOnJumper.can = false;
|
||||
ball.changeGravity(this.ballIsOnJumper);
|
||||
this.#animationGravityChanger(this.arrObject[i].mesh, true);
|
||||
}
|
||||
|
||||
// Gravity changer animation
|
||||
for (let j = 0; j < 3; j++)
|
||||
{
|
||||
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
|
||||
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
export { Map };
|
Reference in New Issue
Block a user