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- Add multi online game Django - add somes paths
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Ball.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 17:02:47 by edbernar #+# #+# */
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/* Updated: 2024/09/15 14:56:07 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from '/static/javascript/three/build/three.module.js'
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class Ball
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{
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object = null;
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centerPos = {};
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limits = {};
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interval = null;
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constructor(scene, map)
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{
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this.object = this.#createBall();
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this.centerPos = map.centerPos;
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this.centerPos.y += this.object.geometry.parameters.radius;
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this.limits = map.playerLimits;
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this.resetPosBall();
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scene.add(this.object);
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}
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#createBall()
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{
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const geometry = new THREE.SphereGeometry(0.15);
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const material = new THREE.MeshPhysicalMaterial({ color: 0xff5555 });
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const mesh = new THREE.Mesh(geometry, material);
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mesh.receiveShadow = true;
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mesh.castShadow = true;
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mesh.position.set(this.centerPos.x, this.centerPos.y, this.centerPos.z);
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return (mesh);
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}
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resetPosBall()
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{
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this.setPosition(this.centerPos.x, this.centerPos.y, this.centerPos.z);
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}
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setPosition(x, y, z)
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{
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this.object.position.set(x, y, z);
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}
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changeGravity(ballIsOnJumper)
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{
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let diffTop = this.limits.up - this.object.position.y;
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let diffBot = this.object.position.y - this.limits.down;
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let speed = 0.15;
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const slower = speed / 3;
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if (diffBot > diffTop)
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speed *= -1;
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if (this.interval)
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clearInterval(this.interval);
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this.interval = setInterval(() => {
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this.object.position.y += speed;
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if ((speed > 0 && this.object.position.y >= this.limits.up)
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|| (speed < 0 && this.object.position.y <= this.limits.down))
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{
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clearInterval(this.interval);
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this.interval = null;
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if (speed > 0)
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this.setPosition(this.object.position.x, this.limits.up, this.object.position.z);
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else
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this.setPosition(this.object.position.x, this.limits.down, this.object.position.z);
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ballIsOnJumper.can = true;
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}
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speed -= speed * slower;
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}, 10);
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}
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/*---------------- FUNCTION FOR TEST ----------------*/
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initMoveBallTmp()
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{
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console.warn("Don't forget to remove function initMoveBallTmp");
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const speedBallTmp = 0.1;
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let warn = false;
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document.addEventListener('keypress', (e) => {
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if (!this.object && !warn)
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{
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console.warn("EventListener in initMoveBallTmp() is still here");
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warn = true;
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return ;
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}
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if (e.key == '4')
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this.object.position.x -= speedBallTmp;
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if (e.key == '6')
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this.object.position.x += speedBallTmp;
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if (e.key == '8')
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this.object.position.z -= speedBallTmp;
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if (e.key == '2')
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this.object.position.z += speedBallTmp;
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if (e.key == '9')
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this.changeGravity();
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});
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}
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/*---------------------------------------------------*/
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dispose()
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{
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if (this.interval)
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clearInterval(this.interval);
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this.interval = null;
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if (this.object)
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{
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if (this.object.geometry)
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this.object.geometry.dispose();
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if (this.object.material)
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this.object.material.dispose();
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if (this.object.texture)
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this.object.texture.dispose();
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}
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this.object = null;
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}
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}
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export { Ball };
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