Game
- Added websocket
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78
site/game/websocket.js
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78
site/game/websocket.js
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* websocket.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/07/31 22:17:24 by edbernar #+# #+# */
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/* Updated: 2024/08/07 15:29:26 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { typeLogin } from "./typeResponse/typeLogin.js";
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/*
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Todo (Eddy) :
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- Request to connect by email and password. Waiting for the front to do it (already functional on the back side)
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sendRequest("login", {type: "byPass", mail: "aa@aa.fr", password: "ABC123"});
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- Information: the 'token' variable is only used until the connection is fully implemented
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*/
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const socket = new WebSocket('ws://localhost:8000/');
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const token = "IDSNCSDAd465sd13215421";
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const typeResponse = ["login"];
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const functionResponse = [typeLogin];
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let status = 0;
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socket.onopen = () => {
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status = 1;
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console.log('Connected');
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if (token)
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sendRequest("login", {"type": "byToken", "token": token});
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};
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socket.onmessage = (event) => {
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let response;
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try {
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response = JSON.parse(event.data);
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} catch {
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return ;
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}
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if (response.code >= 9000 && response.code <= 9999)
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console.warn(response);
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else
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{
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try {
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functionResponse[typeResponse.indexOf(response.type)](response.content);
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} catch {
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console.warn(response);
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}
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}
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};
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socket.onclose = () => {
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status = 0;
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console.log('Disconnected');
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};
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function sendRequest(type, content) {
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let coc = null;
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if (status === 0)
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return ;
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if (content instanceof Object)
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coc = JSON.stringify(content);
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else
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coc = content;
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socket.send(JSON.stringify({
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type: type,
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token: token,
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content: content
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}));
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}
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export { socket, token, sendRequest };
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