Game
- Add deltaTime of player bar - Add top jumper animation
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* main.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/08/22 10:48:29 by edbernar ### ########.fr */
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/* Updated: 2024/08/22 17:11:54 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -16,6 +16,7 @@ import { Map } from './class/Map'
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import { Ball } from './class/Ball'
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import { Opponent } from './class/Opponent'
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import { OrbitControls } from 'three/examples/jsm/Addons.js';
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import Stats from 'stats.js';
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/*
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Controls :
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@ -38,6 +39,11 @@ Controls :
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let debug = false;
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// ------------------- Stats -------------------- //
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const stats = new Stats();
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stats.showPanel(0); // 0: fps, 1: ms, 2: mémoire
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document.body.appendChild(stats.dom);
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function createBarPlayer(color)
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{
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const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
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@ -48,8 +54,17 @@ function createBarPlayer(color)
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return (mesh);
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}
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let previousTime = Date.now();
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function loop()
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{
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stats.begin();
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// ===== FPS locker ===== //
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const currentTime = Date.now();
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if (currentTime - previousTime < 1000 / 60)
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return ;
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previousTime = currentTime;
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// ====================== //
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player.update();
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map.update(ball);
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if (debug)
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@ -59,7 +74,8 @@ function loop()
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}
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else
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renderer.render(scene, player.camera);
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stats.end();
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}
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const scene = new THREE.Scene();
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