- Add deltaTime of player bar
   - Add top jumper animation
This commit is contained in:
Hugo Bourgeon
2024-08-22 19:03:55 +02:00
parent fb3bb34e8b
commit 3d6da466b1
64 changed files with 2870 additions and 64 deletions

View File

@ -3,10 +3,10 @@
/* ::: :::::::: */
/* Player.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
/* Updated: 2024/08/22 00:52:14 by edbernar ### ########.fr */
/* Updated: 2024/08/22 17:06:28 by hubourge ### ########.fr */
/* */
/* ************************************************************************** */
@ -50,11 +50,13 @@ class Player
pressedButton = [];
object = null;
camera = null;
speed = 0.1;
speed = 4;
cameraFixed = false;
interval = null;
isOnPointAnim = false;
limits = {};
previousTime = Date.now();
deltaTime = 1;
constructor (object, map)
{
@ -219,6 +221,10 @@ class Player
update()
{
const currentTime = Date.now();
this.deltaTime = (currentTime - this.previousTime) / 1000;
this.previousTime = currentTime;
let i;
i = 0;
@ -229,9 +235,9 @@ class Player
if (this.interval)
clearInterval(this.interval);
this.interval = setInterval(() => {
this.object.position.y += this.speed;
this.object.position.y += this.speed / 40;
if (!this.cameraFixed && !this.isOnPointAnim)
this.camera.position.y += (this.speed / 2);
this.camera.position.y += (this.speed / 80);
if (this.object.position.y >= this.limits.up)
{
clearInterval(this.interval);
@ -244,9 +250,9 @@ class Player
if (this.interval)
clearInterval(this.interval);
this.interval = setInterval(() => {
this.object.position.y -= this.speed;
this.object.position.y -= this.speed / 40;
if (!this.cameraFixed && !this.isOnPointAnim)
this.camera.position.y -= (this.speed / 2);
this.camera.position.y -= (this.speed / 80);
if (this.object.position.y <= this.limits.down)
{
clearInterval(this.interval);
@ -257,15 +263,15 @@ class Player
}
if (this.pressedButton[i] == 'd' && this.object.position.x < this.limits.right)
{
this.object.position.x += this.speed;
this.object.position.x += this.speed * this.deltaTime;
if (!this.cameraFixed && !this.isOnPointAnim)
this.camera.position.x += this.speed;
this.camera.position.x += this.speed * this.deltaTime;
}
if (this.pressedButton[i] == 'a' && this.object.position.x > this.limits.left)
{
this.object.position.x -= this.speed;
this.object.position.x -= this.speed * this.deltaTime;
if (!this.cameraFixed && !this.isOnPointAnim)
this.camera.position.x -= this.speed;
this.camera.position.x -= this.speed * this.deltaTime;
}
i++;
}