- Update class Player, Map, Ball
This commit is contained in:
Kum1ta
2024-08-21 01:02:23 +02:00
parent 23eb01a03e
commit 3498f32635
6 changed files with 165 additions and 94 deletions

View File

@ -6,15 +6,14 @@
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
/* Updated: 2024/08/20 17:55:31 by edbernar ### ########.fr */
/* Updated: 2024/08/21 00:10:46 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
import * as THREE from 'three';
import { Player } from './class/Player'
import { Map } from './class/Map'
import { OrbitControls } from 'three/examples/jsm/Addons.js';
import { update } from 'three/examples/jsm/libs/tween.module.js';
import { Ball } from './class/Ball'
function createBarPlayer(color)
{
@ -23,15 +22,16 @@ function createBarPlayer(color)
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set(0, 0.2, 0);
mesh.castShadow = true;
return (mesh);
}
function loop()
{
player.update();
map.update(ball.object);
renderer.render(scene, player.camera);
// ===== test ball =====
}
const scene = new THREE.Scene();
@ -40,40 +40,12 @@ const bar = createBarPlayer(0xed56ea);
const renderer = new THREE.WebGLRenderer({antialias: true});
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
const player = new Player(bar);
const player = new Player(bar, map);
const spotLight = new THREE.SpotLight(0xffffff, 10000, 0, 0.2);
const ambiantLight = new THREE.AmbientLight(0xffffff, 0.5);
// ===== test ball =====
const geometryBall = new THREE.SphereGeometry(0.15, 32, 32);
const materialBall = new THREE.MeshPhysicalMaterial({color: 0xff0000});
const ball = new THREE.Mesh(geometryBall, materialBall);
ball.position.x = map.centerPos.x;
ball.position.y = map.centerPos.y + 0.15;
ball.position.z = map.centerPos.z;
ball.receiveShadow = true;
ball.castShadow = true;
scene.add(ball);
spotLight.castShadow = true;
const ambiantLight = new THREE.AmbientLight(0xffffff, 0.5);
const ball = new Ball(scene, map)
let speed = 0.1;
const limits = {
up : 3,
down: 0.2,
left: -3,
right: 3,
}
document.addEventListener('keypress', (e) => {
if (e.key == '9')
{
ball.position.z += speed;
console.log(e.key);
}
});
// =====================
scene.add(player.object);
scene.add(ambiantLight);
@ -82,6 +54,7 @@ scene.add(spotLight);
scene.background = new THREE.Color(0x1a1a1a);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
ball.initMoveBallTmp();
document.addEventListener('keypress', (e) => {
if (e.key == 'g')