- Update class Player, Map, Ball
This commit is contained in:
Kum1ta
2024-08-21 01:02:23 +02:00
parent 23eb01a03e
commit 3498f32635
6 changed files with 165 additions and 94 deletions

View File

@ -6,7 +6,7 @@
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
/* Updated: 2024/08/20 17:01:01 by edbernar ### ########.fr */
/* Updated: 2024/08/21 00:27:01 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
@ -28,11 +28,6 @@ import * as THREE from 'three';
- La variable "limits" sert à délimiter les mouvements de la barre
*/
/*
Information :
- La map devra faire maximum 8 largueur car ça pose des problèmes avec la caméra fixe
/*
Todo (Eddy) :
- Ajouter une camera sur l'object (OK)
@ -48,12 +43,6 @@ import * as THREE from 'three';
*/
let playerExist = false;
const limits = {
up : 3,
down: 0.2,
left: -3,
right: 3,
}
class Player
{
@ -64,19 +53,22 @@ class Player
cameraFixed = false;
interval = null;
isOnPointAnim = false;
limits = {};
constructor (object)
constructor (object, map)
{
if (playerExist)
throw Error("Player is already init.");
playerExist = true;
this.object = object;
this.camera = new THREE.PerspectiveCamera(80, window.innerWidth / window.innerHeight, 0.1, 10000);
this.limits = map.playerLimits;
this.camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 10000);
this.setCameraPosition(
this.object.position.x,
this.object.position.y + 0.7,
this.object.position.z + 1
this.object.position.z + 2
);
this.object.position.set(this.object.position.x, this.limits.down, this.object.position.z);
this.cleanup = new FinalizationRegistry((heldValue) => {
playerExist = false;
})
@ -110,20 +102,20 @@ class Player
{
this.setCameraPosition(
this.object.position.x,
this.object.position.y - (this.object.position.y >= limits.up ? 0.7 : -0.7),
this.object.position.z + 1
this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
this.object.position.z + 2
);
this.camera.rotation.set(0, 0, 0);
}
else
this.setCameraPosition(0, 1.5, 2.6);
this.setCameraPosition(0, 1.5, 4);
}
});
}
pointAnimation(scene)
{
const tmpCamera = new THREE.PerspectiveCamera(80, window.innerWidth / window.innerHeight, 0.1, 10000);
const tmpCamera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 10000);
const tmp = this.camera;
let interval = null;
const startColor = this.object.material.color.clone();
@ -136,7 +128,7 @@ class Player
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
}, 300)
setTimeout(() => {
tmpCamera.position.set(-3, 3, -3);
tmpCamera.position.set(-3, this.limits.up / 2 + 0.5, -3);
this.isOnPointAnim = true;
this.camera = tmpCamera;
interval = setInterval(() => {
@ -161,17 +153,13 @@ class Player
{
this.setCameraPosition(
this.object.position.x,
this.object.position.y - (this.object.position.y >= limits.up ? 0.7 : -0.7),
this.object.position.z + 1
this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
this.object.position.z + 2
);
}
document.getElementsByTagName('canvas')[0].style.animation = 'fadeOut 0.199s';
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
}, 200);
// document.getElementsByTagName('canvas')[0].style.filter = 'brightness(0)';
// setTimeout(() => {
// document.getElementsByTagName('canvas')[0].style.animation = 'fadeOut 0.199s';
// }, 300)
}, 4000);
}, 200)
}
@ -183,7 +171,7 @@ class Player
i = 0;
while (i < this.pressedButton.length)
{
if (this.pressedButton[i] == 'w' && this.object.position.y < limits.up)
if (this.pressedButton[i] == 'w' && this.object.position.y < this.limits.up)
{
if (this.interval)
clearInterval(this.interval);
@ -191,14 +179,14 @@ class Player
this.object.position.y += this.speed;
if (!this.cameraFixed && !this.isOnPointAnim)
this.camera.position.y += (this.speed / 2);
if (this.object.position.y >= limits.up)
if (this.object.position.y >= this.limits.up)
{
clearInterval(this.interval);
this.interval = null;
}
}, 5);
}
if (this.pressedButton[i] == 's' && this.object.position.y > limits.down)
if (this.pressedButton[i] == 's' && this.object.position.y > this.limits.down)
{
if (this.interval)
clearInterval(this.interval);
@ -206,20 +194,20 @@ class Player
this.object.position.y -= this.speed;
if (!this.cameraFixed && !this.isOnPointAnim)
this.camera.position.y -= (this.speed / 2);
if (this.object.position.y <= limits.down)
if (this.object.position.y <= this.limits.down)
{
clearInterval(this.interval);
this.interval = null;
}
}, 5);
}
if (this.pressedButton[i] == 'd' && this.object.position.x < limits.right)
if (this.pressedButton[i] == 'd' && this.object.position.x < this.limits.right)
{
this.object.position.x += this.speed;
if (!this.cameraFixed && !this.isOnPointAnim)
this.camera.position.x += this.speed;
}
if (this.pressedButton[i] == 'a' && this.object.position.x > limits.left)
if (this.pressedButton[i] == 'a' && this.object.position.x > this.limits.left)
{
this.object.position.x -= this.speed;
if (!this.cameraFixed && !this.isOnPointAnim)