Gane
- Update class Player, Map, Ball
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@ -3,29 +3,43 @@
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/* ::: :::::::: */
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/* Map.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
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/* Updated: 2024/08/20 18:29:17 by hubourge ### ########.fr */
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/* Updated: 2024/08/21 00:59:01 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from 'three';
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/*
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Todo (Eddy) :
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- Ajouter la transparence sur les murs sur la distance de la balle (OK)
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- Ajouter des textures selon le type : number pour couleur, string pour img (OK)
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*/
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class Map
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{
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scene = null;
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arrObject = [];
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centerPos = {x:-1,y:-1,z:-1}
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centerPos = {
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x: -1,
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y: -1,
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z:-1
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};
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playerLimits = {
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up : 3,
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down: 0.3,
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left: -3,
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right: 3,
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};
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mapLength = 0;
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constructor(scene, length)
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{
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this.scene = scene;
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scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true));
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scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false));
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scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true, 0xaaffff));
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scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false, '/textures/testTmp.jpg'));
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scene.add(this.#createWall(-3.5, 0.4, -length/2, "wallLeft"));
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scene.add(this.#createWall(3.5, 0.4, -length/2, "wallRight"));
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this.centerPos.x = 0;
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@ -34,22 +48,36 @@ class Map
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this.mapLength = length;
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};
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#createPlanes(x, y, rot, name, isBottom) // passer un materiel
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#createPlanes(x, y, rot, name, isBottom, visual) // passer un materiel
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{
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].name == name)
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throw Error("Name already exist.");
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}
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const geometry = new THREE.PlaneGeometry(x, y);
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const material = new THREE.MeshPhysicalMaterial()
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const mesh = new THREE.Mesh(geometry, material);
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const geometry = new THREE.PlaneGeometry(x, y);
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let material = null;
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let mesh = null;
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if (typeof(visual) == 'string')
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{
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const textureLoader = new THREE.TextureLoader();
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const texture = textureLoader.load(visual);
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material = new THREE.MeshPhysicalMaterial({ map: texture });
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}
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else if (typeof(visual) == 'number')
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material = new THREE.MeshPhysicalMaterial({ color: visual });
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else
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{
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console.log("kjdsjksd");
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material = new THREE.MeshPhysicalMaterial();
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}
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mesh = new THREE.Mesh(geometry, material);
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mesh.rotateX(rot);
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if (isBottom)
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mesh.position.set(0, 0.15, -6);
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else
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mesh.position.set(0, 3.05, -6);
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mesh.position.set(0, 3.15, -6);
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this.arrObject.push({mesh: mesh, name: name});
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mesh.receiveShadow = true;
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return (mesh);
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@ -67,6 +95,8 @@ class Map
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const mesh = new THREE.Mesh(geometry, material);
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mesh.position.set(x, y, z);
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mesh.material.transparent = true;
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mesh.material.opacity = 0.5;
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this.arrObject.push({mesh: mesh, name: name});
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return (mesh);
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};
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@ -87,6 +117,24 @@ class Map
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this.arrObject[i].mesh.position.z = ball.position.z;
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this.arrObject[i].mesh.position.y = ball.position.y;
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}
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if (this.arrObject[i].name == "wallLeft")
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{
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let diff = ball.position.x - this.arrObject[i].mesh.position.x - 0.1;
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if (diff > 2)
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this.arrObject[i].mesh.material.opacity = 0;
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else
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this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
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}
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if (this.arrObject[i].name == "wallRight")
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{
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let diff = this.arrObject[i].mesh.position.x - ball.position.x - 0.1;
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if (diff > 2)
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this.arrObject[i].mesh.material.opacity = 0;
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else
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this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
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}
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}
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}
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};
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