Gane
- Update class Player, Map, Ball
This commit is contained in:
@ -6,26 +6,31 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 17:02:47 by edbernar #+# #+# */
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/* Updated: 2024/08/20 17:23:41 by edbernar ### ########.fr */
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/* Updated: 2024/08/21 00:57:42 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from 'three';
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const centerPos = {
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x: 0,
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y: 0.3,
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z: -0.1
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}
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/*
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Todo (Eddy) :
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- Ajouter fonction pour changer la gravité de la balle
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*/
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class Ball
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{
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object = null;
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object = null;
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centerPos = {};
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limits = {};
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interval = null;
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constructor(scene)
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constructor(scene, map)
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{
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this.object = this.#createBall();
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this.centerPos = map.centerPos;
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this.centerPos.y += this.object.geometry.parameters.radius;
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this.limits = map.playerLimits;
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this.resetPosBall();
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scene.add(this.object);
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}
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@ -37,9 +42,66 @@ class Ball
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mesh.receiveShadow = true;
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mesh.castShadow = true;
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mesh.position.set(centerPos.x, centerPos.y, centerPos.z);
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mesh.position.set(this.centerPos.x, this.centerPos.y, this.centerPos.z);
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return (mesh);
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}
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resetPosBall()
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{
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this.setPosition(this.centerPos.x, this.centerPos.y, this.centerPos.z);
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}
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setPosition(x, y, z)
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{
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this.object.position.set(x, y, z);
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}
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changeGravity()
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{
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let diffTop = this.limits.up - this.object.position.y;
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let diffBot = this.object.position.y - this.limits.down;
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let speed = 0.1;
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if (diffBot > diffTop)
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speed *= -1;
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if (this.interval)
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clearInterval(this.interval);
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this.interval = setInterval(() => {
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this.object.position.y += speed;
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if ((speed > 0 && this.object.position.y >= this.limits.up)
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|| (speed < 0 && this.object.position.y <= this.limits.down))
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{
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clearInterval(this.interval);
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this.interval = null;
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if (speed > 0)
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this.setPosition(this.object.position.x, this.limits.up, this.object.position.z);
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else
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this.setPosition(this.object.position.x, this.limits.down, this.object.position.z);
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}
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}, 10);
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}
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/*---------------- FUNCTION FOR TEST ----------------*/
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initMoveBallTmp()
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{
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console.warn("Don't forget to remove function initMoveBallTmp");
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const speedBallTmp = 0.1;
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document.addEventListener('keypress', (e) => {
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if (e.key == '4')
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this.object.position.x -= speedBallTmp;
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if (e.key == '6')
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this.object.position.x += speedBallTmp;
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if (e.key == '8')
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this.object.position.z -= speedBallTmp;
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if (e.key == '2')
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this.object.position.z += speedBallTmp;
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if (e.key == '9')
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this.changeGravity();
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});
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}
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/*---------------------------------------------------*/
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}
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export { Ball };
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@ -3,29 +3,43 @@
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/* ::: :::::::: */
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/* Map.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
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/* Updated: 2024/08/20 18:29:17 by hubourge ### ########.fr */
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/* Updated: 2024/08/21 00:59:01 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from 'three';
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/*
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Todo (Eddy) :
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- Ajouter la transparence sur les murs sur la distance de la balle (OK)
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- Ajouter des textures selon le type : number pour couleur, string pour img (OK)
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*/
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class Map
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{
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scene = null;
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arrObject = [];
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centerPos = {x:-1,y:-1,z:-1}
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centerPos = {
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x: -1,
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y: -1,
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z:-1
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};
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playerLimits = {
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up : 3,
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down: 0.3,
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left: -3,
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right: 3,
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};
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mapLength = 0;
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constructor(scene, length)
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{
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this.scene = scene;
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scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true));
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scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false));
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scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true, 0xaaffff));
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scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false, '/textures/testTmp.jpg'));
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scene.add(this.#createWall(-3.5, 0.4, -length/2, "wallLeft"));
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scene.add(this.#createWall(3.5, 0.4, -length/2, "wallRight"));
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this.centerPos.x = 0;
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@ -34,22 +48,36 @@ class Map
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this.mapLength = length;
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};
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#createPlanes(x, y, rot, name, isBottom) // passer un materiel
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#createPlanes(x, y, rot, name, isBottom, visual) // passer un materiel
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{
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].name == name)
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throw Error("Name already exist.");
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}
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const geometry = new THREE.PlaneGeometry(x, y);
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const material = new THREE.MeshPhysicalMaterial()
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const mesh = new THREE.Mesh(geometry, material);
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const geometry = new THREE.PlaneGeometry(x, y);
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let material = null;
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let mesh = null;
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if (typeof(visual) == 'string')
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{
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const textureLoader = new THREE.TextureLoader();
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const texture = textureLoader.load(visual);
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material = new THREE.MeshPhysicalMaterial({ map: texture });
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}
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else if (typeof(visual) == 'number')
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material = new THREE.MeshPhysicalMaterial({ color: visual });
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else
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{
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console.log("kjdsjksd");
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material = new THREE.MeshPhysicalMaterial();
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}
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mesh = new THREE.Mesh(geometry, material);
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mesh.rotateX(rot);
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if (isBottom)
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mesh.position.set(0, 0.15, -6);
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else
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mesh.position.set(0, 3.05, -6);
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mesh.position.set(0, 3.15, -6);
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this.arrObject.push({mesh: mesh, name: name});
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mesh.receiveShadow = true;
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return (mesh);
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@ -67,6 +95,8 @@ class Map
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const mesh = new THREE.Mesh(geometry, material);
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mesh.position.set(x, y, z);
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mesh.material.transparent = true;
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mesh.material.opacity = 0.5;
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this.arrObject.push({mesh: mesh, name: name});
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return (mesh);
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};
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@ -87,6 +117,24 @@ class Map
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this.arrObject[i].mesh.position.z = ball.position.z;
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this.arrObject[i].mesh.position.y = ball.position.y;
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}
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if (this.arrObject[i].name == "wallLeft")
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{
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let diff = ball.position.x - this.arrObject[i].mesh.position.x - 0.1;
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if (diff > 2)
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this.arrObject[i].mesh.material.opacity = 0;
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else
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this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
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}
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if (this.arrObject[i].name == "wallRight")
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{
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let diff = this.arrObject[i].mesh.position.x - ball.position.x - 0.1;
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if (diff > 2)
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this.arrObject[i].mesh.material.opacity = 0;
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else
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this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
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}
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}
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}
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};
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@ -6,7 +6,7 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
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/* Updated: 2024/08/20 17:01:01 by edbernar ### ########.fr */
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/* Updated: 2024/08/21 00:27:01 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -28,11 +28,6 @@ import * as THREE from 'three';
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- La variable "limits" sert à délimiter les mouvements de la barre
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*/
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/*
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Information :
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- La map devra faire maximum 8 largueur car ça pose des problèmes avec la caméra fixe
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/*
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Todo (Eddy) :
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- Ajouter une camera sur l'object (OK)
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@ -48,12 +43,6 @@ import * as THREE from 'three';
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*/
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let playerExist = false;
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const limits = {
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up : 3,
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down: 0.2,
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left: -3,
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right: 3,
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}
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class Player
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{
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@ -64,19 +53,22 @@ class Player
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cameraFixed = false;
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interval = null;
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isOnPointAnim = false;
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limits = {};
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constructor (object)
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constructor (object, map)
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{
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if (playerExist)
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throw Error("Player is already init.");
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playerExist = true;
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this.object = object;
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this.camera = new THREE.PerspectiveCamera(80, window.innerWidth / window.innerHeight, 0.1, 10000);
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this.limits = map.playerLimits;
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this.camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 10000);
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this.setCameraPosition(
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this.object.position.x,
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this.object.position.y + 0.7,
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this.object.position.z + 1
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this.object.position.z + 2
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);
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this.object.position.set(this.object.position.x, this.limits.down, this.object.position.z);
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this.cleanup = new FinalizationRegistry((heldValue) => {
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playerExist = false;
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})
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@ -110,20 +102,20 @@ class Player
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{
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this.setCameraPosition(
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this.object.position.x,
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this.object.position.y - (this.object.position.y >= limits.up ? 0.7 : -0.7),
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this.object.position.z + 1
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this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
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this.object.position.z + 2
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);
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this.camera.rotation.set(0, 0, 0);
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}
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else
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this.setCameraPosition(0, 1.5, 2.6);
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this.setCameraPosition(0, 1.5, 4);
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}
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});
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}
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pointAnimation(scene)
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{
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const tmpCamera = new THREE.PerspectiveCamera(80, window.innerWidth / window.innerHeight, 0.1, 10000);
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const tmpCamera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 10000);
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const tmp = this.camera;
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let interval = null;
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const startColor = this.object.material.color.clone();
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@ -136,7 +128,7 @@ class Player
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document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
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}, 300)
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setTimeout(() => {
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tmpCamera.position.set(-3, 3, -3);
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tmpCamera.position.set(-3, this.limits.up / 2 + 0.5, -3);
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this.isOnPointAnim = true;
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this.camera = tmpCamera;
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interval = setInterval(() => {
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@ -161,17 +153,13 @@ class Player
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{
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this.setCameraPosition(
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this.object.position.x,
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this.object.position.y - (this.object.position.y >= limits.up ? 0.7 : -0.7),
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this.object.position.z + 1
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this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
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this.object.position.z + 2
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);
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}
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document.getElementsByTagName('canvas')[0].style.animation = 'fadeOut 0.199s';
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document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
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}, 200);
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// document.getElementsByTagName('canvas')[0].style.filter = 'brightness(0)';
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// setTimeout(() => {
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// document.getElementsByTagName('canvas')[0].style.animation = 'fadeOut 0.199s';
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// }, 300)
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}, 4000);
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}, 200)
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}
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@ -183,7 +171,7 @@ class Player
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i = 0;
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while (i < this.pressedButton.length)
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{
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if (this.pressedButton[i] == 'w' && this.object.position.y < limits.up)
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if (this.pressedButton[i] == 'w' && this.object.position.y < this.limits.up)
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{
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if (this.interval)
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clearInterval(this.interval);
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@ -191,14 +179,14 @@ class Player
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this.object.position.y += this.speed;
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if (!this.cameraFixed && !this.isOnPointAnim)
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this.camera.position.y += (this.speed / 2);
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if (this.object.position.y >= limits.up)
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if (this.object.position.y >= this.limits.up)
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{
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clearInterval(this.interval);
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this.interval = null;
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}
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}, 5);
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}
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if (this.pressedButton[i] == 's' && this.object.position.y > limits.down)
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if (this.pressedButton[i] == 's' && this.object.position.y > this.limits.down)
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{
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if (this.interval)
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clearInterval(this.interval);
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@ -206,20 +194,20 @@ class Player
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this.object.position.y -= this.speed;
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if (!this.cameraFixed && !this.isOnPointAnim)
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this.camera.position.y -= (this.speed / 2);
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if (this.object.position.y <= limits.down)
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if (this.object.position.y <= this.limits.down)
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{
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clearInterval(this.interval);
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this.interval = null;
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}
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}, 5);
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}
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if (this.pressedButton[i] == 'd' && this.object.position.x < limits.right)
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if (this.pressedButton[i] == 'd' && this.object.position.x < this.limits.right)
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{
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this.object.position.x += this.speed;
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if (!this.cameraFixed && !this.isOnPointAnim)
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this.camera.position.x += this.speed;
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}
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if (this.pressedButton[i] == 'a' && this.object.position.x > limits.left)
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if (this.pressedButton[i] == 'a' && this.object.position.x > this.limits.left)
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{
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this.object.position.x -= this.speed;
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if (!this.cameraFixed && !this.isOnPointAnim)
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|
@ -6,15 +6,14 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/08/20 17:55:31 by edbernar ### ########.fr */
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/* Updated: 2024/08/21 00:10:46 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from 'three';
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import { Player } from './class/Player'
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import { Map } from './class/Map'
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import { OrbitControls } from 'three/examples/jsm/Addons.js';
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import { update } from 'three/examples/jsm/libs/tween.module.js';
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import { Ball } from './class/Ball'
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function createBarPlayer(color)
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{
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@ -23,15 +22,16 @@ function createBarPlayer(color)
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const mesh = new THREE.Mesh(geometry, material);
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mesh.position.set(0, 0.2, 0);
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mesh.castShadow = true;
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return (mesh);
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}
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function loop()
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{
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player.update();
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map.update(ball.object);
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renderer.render(scene, player.camera);
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// ===== test ball =====
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}
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const scene = new THREE.Scene();
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@ -40,40 +40,12 @@ const bar = createBarPlayer(0xed56ea);
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const renderer = new THREE.WebGLRenderer({antialias: true});
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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const player = new Player(bar);
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const player = new Player(bar, map);
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const spotLight = new THREE.SpotLight(0xffffff, 10000, 0, 0.2);
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const ambiantLight = new THREE.AmbientLight(0xffffff, 0.5);
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// ===== test ball =====
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const geometryBall = new THREE.SphereGeometry(0.15, 32, 32);
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const materialBall = new THREE.MeshPhysicalMaterial({color: 0xff0000});
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const ball = new THREE.Mesh(geometryBall, materialBall);
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ball.position.x = map.centerPos.x;
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ball.position.y = map.centerPos.y + 0.15;
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ball.position.z = map.centerPos.z;
|
||||
ball.receiveShadow = true;
|
||||
ball.castShadow = true;
|
||||
scene.add(ball);
|
||||
|
||||
spotLight.castShadow = true;
|
||||
const ambiantLight = new THREE.AmbientLight(0xffffff, 0.5);
|
||||
const ball = new Ball(scene, map)
|
||||
|
||||
let speed = 0.1;
|
||||
const limits = {
|
||||
up : 3,
|
||||
down: 0.2,
|
||||
left: -3,
|
||||
right: 3,
|
||||
}
|
||||
|
||||
document.addEventListener('keypress', (e) => {
|
||||
if (e.key == '9')
|
||||
{
|
||||
ball.position.z += speed;
|
||||
console.log(e.key);
|
||||
}
|
||||
});
|
||||
// =====================
|
||||
|
||||
scene.add(player.object);
|
||||
scene.add(ambiantLight);
|
||||
@ -82,6 +54,7 @@ scene.add(spotLight);
|
||||
scene.background = new THREE.Color(0x1a1a1a);
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
document.body.appendChild(renderer.domElement);
|
||||
ball.initMoveBallTmp();
|
||||
|
||||
document.addEventListener('keypress', (e) => {
|
||||
if (e.key == 'g')
|
||||
|
12
site/real_game/node_modules/.vite/deps/_metadata.json
generated
vendored
12
site/real_game/node_modules/.vite/deps/_metadata.json
generated
vendored
@ -1,25 +1,25 @@
|
||||
{
|
||||
"hash": "b5ed7c4e",
|
||||
"configHash": "4027b9ee",
|
||||
"hash": "aeb97021",
|
||||
"configHash": "0b4c6e74",
|
||||
"lockfileHash": "cd36b699",
|
||||
"browserHash": "c12de373",
|
||||
"browserHash": "84f752d1",
|
||||
"optimized": {
|
||||
"three": {
|
||||
"src": "../../three/build/three.module.js",
|
||||
"file": "three.js",
|
||||
"fileHash": "2e49ea84",
|
||||
"fileHash": "a5c835fb",
|
||||
"needsInterop": false
|
||||
},
|
||||
"three/examples/jsm/Addons.js": {
|
||||
"src": "../../three/examples/jsm/Addons.js",
|
||||
"file": "three_examples_jsm_Addons__js.js",
|
||||
"fileHash": "a119f2f8",
|
||||
"fileHash": "aa17f873",
|
||||
"needsInterop": false
|
||||
},
|
||||
"three/examples/jsm/libs/tween.module.js": {
|
||||
"src": "../../three/examples/jsm/libs/tween.module.js",
|
||||
"file": "three_examples_jsm_libs_tween__module__js.js",
|
||||
"fileHash": "4f2aca7a",
|
||||
"fileHash": "b4479a8c",
|
||||
"needsInterop": false
|
||||
}
|
||||
},
|
||||
|
BIN
site/real_game/textures/testTmp.jpg
Normal file
BIN
site/real_game/textures/testTmp.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 36 KiB |
Reference in New Issue
Block a user