Game
- Update wall moves that are following the ball
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@ -6,7 +6,7 @@
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
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/* Updated: 2024/08/20 17:24:15 by hubourge ### ########.fr */
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/* Updated: 2024/08/20 18:29:17 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -19,17 +19,19 @@ class Map
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scene = null;
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arrObject = [];
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centerPos = {x:-1,y:-1,z:-1}
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mapLength = 0;
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constructor(scene, length)
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{
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this.scene = scene;
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scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true));
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scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false));
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scene.add(this.#createWall(-3.5, 0.15, -length/2, "wallLeft"));
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scene.add(this.#createWall(3.5, 0.15, -length/2, "wallRight"));
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scene.add(this.#createWall(-3.5, 0.4, -length/2, "wallLeft"));
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scene.add(this.#createWall(3.5, 0.4, -length/2, "wallRight"));
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this.centerPos.x = 0;
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this.centerPos.y = 0.15;
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this.centerPos.z = -length/2;
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this.mapLength = length;
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};
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#createPlanes(x, y, rot, name, isBottom) // passer un materiel
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@ -60,7 +62,7 @@ class Map
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if (this.arrObject[i].name == name)
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throw Error("Name already exist.");
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}
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const geometry = new THREE.BoxGeometry(0.05, 1, 1.25);
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const geometry = new THREE.BoxGeometry(0.05, 0.5, 0.75);
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const material = new THREE.MeshPhysicalMaterial();
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const mesh = new THREE.Mesh(geometry, material);
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@ -68,6 +70,25 @@ class Map
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this.arrObject.push({mesh: mesh, name: name});
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return (mesh);
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};
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update(ball)
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{
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].name == "wallLeft")
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{
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if (ball.position.z < 0.1 && ball.position.z > -this.mapLength + 1)
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this.arrObject[i].mesh.position.z = ball.position.z;
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this.arrObject[i].mesh.position.y = ball.position.y;
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}
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if (this.arrObject[i].name == "wallRight")
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{
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if (ball.position.z < 0.1 && ball.position.z > -this.mapLength + 1)
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this.arrObject[i].mesh.position.z = ball.position.z;
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this.arrObject[i].mesh.position.y = ball.position.y;
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}
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}
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}
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};
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export { Map };
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