Game
- Starting solo game
This commit is contained in:
@ -6,18 +6,23 @@
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/28 12:07:39 by edbernar #+# #+# */
|
||||
/* Updated: 2024/08/28 14:07:55 by edbernar ### ########.fr */
|
||||
/* Updated: 2024/08/28 16:48:12 by edbernar ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
import * as THREE from 'three';
|
||||
import { Map } from './soloClass/Map.js'
|
||||
import { Players } from './soloClass/Players.js'
|
||||
import { Ball } from './soloClass/Ball.js'
|
||||
|
||||
import { stats } from './MultiGame.js';
|
||||
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
|
||||
|
||||
let scene = null;
|
||||
let renderer = null;
|
||||
let camera = null;
|
||||
let map = null;
|
||||
|
||||
let controls = null;
|
||||
|
||||
class SoloGame
|
||||
{
|
||||
@ -25,21 +30,25 @@ class SoloGame
|
||||
{
|
||||
scene = new THREE.Scene();
|
||||
renderer = new THREE.WebGLRenderer({antialias: true});
|
||||
map = new Map(scene);
|
||||
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerWidth);
|
||||
renderer.shadowMap.enabled = true;
|
||||
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
||||
Map.create(scene);
|
||||
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight);
|
||||
camera.rotation.x = -Math.PI / 2;
|
||||
renderer.setSize(window.innerWidth, window.innerWidth);
|
||||
scene.background = new THREE.Color(0xaaaaaa);
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
scene.background = new THREE.Color(0x252525);
|
||||
document.body.appendChild(renderer.domElement);
|
||||
scene.add(new THREE.AmbientLight(0xffffff, 1));
|
||||
Players.create(scene);
|
||||
Ball.create(scene);
|
||||
|
||||
controls = new OrbitControls(camera, renderer.domElement);
|
||||
camera.position.set(0, 11, 0);
|
||||
renderer.setAnimationLoop(loop)
|
||||
}
|
||||
|
||||
static dispose()
|
||||
{
|
||||
if (map)
|
||||
map.dispose();
|
||||
map = null;
|
||||
Map.dispose();
|
||||
if (renderer)
|
||||
renderer.dispose();
|
||||
renderer = null;
|
||||
@ -60,9 +69,13 @@ class SoloGame
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
function loop()
|
||||
{
|
||||
stats.begin();
|
||||
controls.update();
|
||||
Players.update();
|
||||
Ball.update();
|
||||
renderer.render(scene, camera);
|
||||
stats.end();
|
||||
}
|
||||
|
105
site/real_game/class/soloClass/Ball.js
Normal file
105
site/real_game/class/soloClass/Ball.js
Normal file
@ -0,0 +1,105 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* Ball.js :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/28 15:58:03 by edbernar #+# #+# */
|
||||
/* Updated: 2024/08/28 17:30:09 by edbernar ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
import * as THREE from 'three';
|
||||
import { wallTop, wallBottom } from './Map.js';
|
||||
|
||||
let ball = null;
|
||||
let speed = 0.3;
|
||||
// max 0.3 (sinon ca sort);
|
||||
let dir = -1;
|
||||
|
||||
class Ball
|
||||
{
|
||||
static create(scene)
|
||||
{
|
||||
|
||||
ball = createBall();
|
||||
|
||||
scene.add(ball);
|
||||
ball.rotateY(0.3);
|
||||
|
||||
}
|
||||
|
||||
static dispose()
|
||||
{
|
||||
ball = null;
|
||||
}
|
||||
|
||||
static update()
|
||||
{
|
||||
moveForward(ball, speed, false);
|
||||
bounceWallTop();
|
||||
bounceWallTBottom();
|
||||
}
|
||||
}
|
||||
|
||||
function moveForward(object, speed, bounceTop)
|
||||
{
|
||||
const direction = new THREE.Vector3(0, 0, dir);
|
||||
direction.applyQuaternion(object.quaternion);
|
||||
object.position.add(direction.multiplyScalar(speed));
|
||||
}
|
||||
|
||||
function createBall()
|
||||
{
|
||||
const geometry = new THREE.SphereGeometry(0.3);
|
||||
const material = new THREE.MeshPhysicalMaterial({color: 0xffffff});
|
||||
const mesh = new THREE.Mesh(geometry, material);
|
||||
|
||||
mesh.position.y += 0.3;
|
||||
|
||||
mesh.position.set (0, mesh.position.y, 0);
|
||||
return (mesh);
|
||||
}
|
||||
|
||||
function bounceWallTop()
|
||||
{
|
||||
const origin = new THREE.Vector3(ball.position.x, ball.position.y, ball.position.z);
|
||||
const direction = new THREE.Vector3(ball.position.x, ball.position.y, ball.position.z - 1);
|
||||
|
||||
direction.normalize();
|
||||
const raycaster = new THREE.Raycaster(origin, direction);
|
||||
const objects = [ wallTop ];
|
||||
const intersects = raycaster.intersectObjects(objects);
|
||||
|
||||
if (intersects.length > 0)
|
||||
{
|
||||
console.log("Distance du rayon à l'objet : ", intersects[0].distance);
|
||||
if (intersects[0].distance <= 0.5)
|
||||
{
|
||||
ball.rotation.y = Math.PI - ball.rotation.y
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function bounceWallTBottom()
|
||||
{
|
||||
const origin = new THREE.Vector3(ball.position.x, ball.position.y, ball.position.z);
|
||||
const direction = new THREE.Vector3(ball.position.x, ball.position.y, ball.position.z + 1);
|
||||
|
||||
direction.normalize();
|
||||
const raycaster = new THREE.Raycaster(origin, direction);
|
||||
const objects = [ wallBottom ];
|
||||
const intersects = raycaster.intersectObjects(objects);
|
||||
|
||||
if (intersects.length > 0)
|
||||
{
|
||||
console.log("Distance du rayon à l'objet : ", intersects[0].distance);
|
||||
if (intersects[0].distance <= 0.5)
|
||||
{
|
||||
ball.rotation.y = Math.PI - ball.rotation.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export { Ball };
|
@ -6,32 +6,66 @@
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/28 12:23:48 by edbernar #+# #+# */
|
||||
/* Updated: 2024/08/28 14:01:24 by edbernar ### ########.fr */
|
||||
/* Updated: 2024/08/28 17:01:17 by edbernar ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
import * as THREE from 'three';
|
||||
|
||||
const width = 25;
|
||||
const height = 12.5;
|
||||
let spotLight = null;
|
||||
let wallTop = null;
|
||||
let wallBottom = null;
|
||||
|
||||
class Map
|
||||
{
|
||||
constructor(scene)
|
||||
static create(scene)
|
||||
{
|
||||
createGround(scene);
|
||||
wallBottom = createWall(false);
|
||||
wallTop = createWall(true);
|
||||
spotLight = new THREE.SpotLight({color: 0xffffff});
|
||||
spotLight.castShadow = true;
|
||||
spotLight.position.y = 10;
|
||||
spotLight.intensity = 200;
|
||||
scene.add(spotLight);
|
||||
scene.add(wallTop);
|
||||
scene.add(wallBottom);
|
||||
scene.add(new THREE.AmbientLight(0xffffff, 0.5));
|
||||
}
|
||||
|
||||
dispose()
|
||||
static dispose()
|
||||
{
|
||||
|
||||
if (spotLight)
|
||||
spotLight.dispose();
|
||||
spotLight = null;
|
||||
}
|
||||
}
|
||||
|
||||
function createGround(scene)
|
||||
{
|
||||
const geometry = new THREE.PlaneGeometry(window.innerWidth / 100, window.innerHeight / 100);
|
||||
const material = new THREE.MeshPhysicalMaterial();
|
||||
const geometry = new THREE.PlaneGeometry(width, height);
|
||||
const material = new THREE.MeshPhysicalMaterial({color: 0x222222});
|
||||
const mesh = new THREE.Mesh(geometry, material);
|
||||
|
||||
mesh.rotateX(-Math.PI / 2);
|
||||
mesh.position.set(0, 0, 0);
|
||||
scene.add(mesh);
|
||||
}
|
||||
|
||||
export { Map };
|
||||
function createWall(onTop)
|
||||
{
|
||||
const geometry = new THREE.BoxGeometry(width, 0.7, 0.2);
|
||||
const material = new THREE.MeshPhysicalMaterial({color: 0x333333});
|
||||
const mesh = new THREE.Mesh(geometry, material);
|
||||
|
||||
if (onTop)
|
||||
mesh.position.z = -6.15;
|
||||
else
|
||||
mesh.position.z = 6.15;
|
||||
mesh.position.y += 0.35;
|
||||
return (mesh);
|
||||
}
|
||||
|
||||
export { Map, wallBottom, wallTop };
|
95
site/real_game/class/soloClass/Players.js
Normal file
95
site/real_game/class/soloClass/Players.js
Normal file
@ -0,0 +1,95 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* Players.js :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/28 15:12:25 by edbernar #+# #+# */
|
||||
/* Updated: 2024/08/28 16:29:28 by edbernar ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
import * as THREE from 'three';
|
||||
|
||||
const speed = 0.25;
|
||||
let player1 = null;
|
||||
let player2 = null;
|
||||
let pressedButton = [];
|
||||
|
||||
class Players
|
||||
{
|
||||
static create(scene)
|
||||
{
|
||||
player1 = newBarPlayer(1);
|
||||
player2 = newBarPlayer(2);
|
||||
|
||||
scene.add(player1);
|
||||
scene.add(player2);
|
||||
document.addEventListener('keydown', addKeyInArr);
|
||||
document.addEventListener('keyup', remKeyInArr);
|
||||
}
|
||||
|
||||
static dispose()
|
||||
{
|
||||
document.removeEventListener('keydown', addKeyInArr);
|
||||
document.removeEventListener('keyup', remKeyInArr);
|
||||
player1 = null;
|
||||
player2 = null;
|
||||
}
|
||||
|
||||
static update()
|
||||
{
|
||||
let i = 0;
|
||||
|
||||
while (i < pressedButton.length)
|
||||
{
|
||||
if (pressedButton[i] == 'w' && player1.position.z > -5.05)
|
||||
player1.position.z -= speed;
|
||||
else if (pressedButton[i] == 's' && player1.position.z < 5.05)
|
||||
player1.position.z += speed;
|
||||
else if (pressedButton[i] == 'ArrowUp' && player2.position.z > -5.05)
|
||||
player2.position.z -= speed;
|
||||
else if (pressedButton[i] == 'ArrowDown' && player2.position.z < 5.05)
|
||||
player2.position.z += speed;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function newBarPlayer(nbPlayer)
|
||||
{
|
||||
const geometry = new THREE.BoxGeometry(0.1, 0.2, 2);
|
||||
const material = new THREE.MeshPhysicalMaterial({color: 0xffffff});
|
||||
const mesh = new THREE.Mesh(geometry, material);
|
||||
|
||||
if (nbPlayer == 1)
|
||||
mesh.position.set(-12, 0.2, 0);
|
||||
else
|
||||
mesh.position.set(12, 0.2, 0);
|
||||
return (mesh);
|
||||
}
|
||||
|
||||
function addKeyInArr(e)
|
||||
{
|
||||
let i;
|
||||
|
||||
i = 0;
|
||||
while (i < pressedButton.length && e.key != pressedButton[i])
|
||||
i++;
|
||||
if (i == pressedButton.length)
|
||||
pressedButton.push(e.key);
|
||||
}
|
||||
|
||||
function remKeyInArr(e)
|
||||
{
|
||||
let i;
|
||||
|
||||
i = 0;
|
||||
while (i < pressedButton.length && e.key != pressedButton[i])
|
||||
i++;
|
||||
if (i != pressedButton.length)
|
||||
pressedButton.splice(i, 1);
|
||||
}
|
||||
|
||||
export { Players };
|
@ -6,7 +6,7 @@
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/28 12:05:53 by edbernar #+# #+# */
|
||||
/* Updated: 2024/08/28 12:20:25 by edbernar ### ########.fr */
|
||||
/* Updated: 2024/08/28 14:30:05 by edbernar ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
|
Reference in New Issue
Block a user