Game
- Add Class Map - Add plane a bottom
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@ -3,15 +3,17 @@
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/* ::: :::::::: */
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/* main.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/08/19 23:08:38 by edbernar ### ########.fr */
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/* Updated: 2024/08/20 16:11:26 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from 'three';
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import { Player } from './class/Player'
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import { Map } from './class/Map'
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import { OrbitControls } from 'three/examples/jsm/Addons.js';
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function createBarPlayer(color)
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{
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@ -41,18 +43,17 @@ function createMap()
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const scene = new THREE.Scene();
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const map = new Map(scene, 13);
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const bar = createBarPlayer(0xed56ea);
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const renderer = new THREE.WebGLRenderer({antialias: true});
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const player = new Player(bar);
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const spotLight = new THREE.SpotLight(0xffffff, 10000, 0, Math.PI / 4);
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const ambiantLight = new THREE.AmbientLight(0xffffff, 1);
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const map = createMap();
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scene.add(player.object);
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scene.add(ambiantLight);
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spotLight.position.set(0, 100, 0);
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scene.add(spotLight);
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scene.add(map);
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scene.background = new THREE.Color(0x1a1a1a);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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