- Continuing solo game
This commit is contained in:
Kum1ta
2024-08-29 00:45:13 +02:00
parent 6c910ec4ac
commit 24704b8493
5 changed files with 86 additions and 56 deletions

View File

@ -6,7 +6,7 @@
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/28 12:07:39 by edbernar #+# #+# */
/* Updated: 2024/08/28 16:48:12 by edbernar ### ########.fr */
/* Updated: 2024/08/29 00:19:01 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
@ -33,7 +33,7 @@ class SoloGame
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
Map.create(scene);
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight);
camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight);
camera.rotation.x = -Math.PI / 2;
renderer.setSize(window.innerWidth, window.innerHeight);
scene.background = new THREE.Color(0x252525);
@ -42,8 +42,12 @@ class SoloGame
Ball.create(scene);
controls = new OrbitControls(camera, renderer.domElement);
camera.position.set(0, 11, 0);
renderer.setAnimationLoop(loop)
camera.position.set(0, 20, 0);
renderer.setAnimationLoop(loop);
setTimeout(() => {
Ball.moveBall();
}, 1000);
}
static dispose()
@ -75,7 +79,6 @@ function loop()
stats.begin();
controls.update();
Players.update();
Ball.update();
renderer.render(scene, camera);
stats.end();
}