Merge
This commit is contained in:
@ -6,7 +6,7 @@
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
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/* Updated: 2024/08/22 18:59:54 by hubourge ### ########.fr */
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/* Updated: 2024/08/23 15:39:58 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -132,23 +132,11 @@ class Map
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if (this.arrObject[i].name == name)
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throw Error("Name already exist.");
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}
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const geometry0 = new THREE.CircleGeometry(0.2, 24);
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const material0 = new THREE.MeshPhysicalMaterial({color: 0xaaffaa});
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const circle1 = new THREE.Mesh(geometry0, material0);
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circle1.rotateX(-Math.PI / 2);
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circle1.position.set(x, y - 0.048, z);
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const geometry = new THREE.CircleGeometry(0.24, 24);
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const material = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const circle2 = new THREE.Mesh(geometry, material);
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circle2.rotateX(-Math.PI / 2);
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circle2.position.set(x, y - 0.049, z);
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const geometry1 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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const material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const ring1 = new THREE.Mesh(geometry1, material1);
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ring1.rotateX(-Math.PI / 2);
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ring1.position.set(x, y, z);
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ring1.position.set(0, 0, 0);
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ring1.scale.set(0.2, 0.2, 0.2);
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material1.transparent = true;
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material1.opacity = 0.75;
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@ -157,7 +145,7 @@ class Map
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const material2 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const ring2 = new THREE.Mesh(geometry2, material2);
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ring2.rotateX(-Math.PI / 2);
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ring2.position.set(x, y + 0.1, z);
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ring2.position.set(0, 0 + 0.1, 0);
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ring2.scale.set(0.18, 0.18, 0.18);
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material2.transparent = true;
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material2.opacity = 0.65;
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@ -166,33 +154,61 @@ class Map
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const material3 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const ring3 = new THREE.Mesh(geometry3, material3);
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ring3.rotateX(-Math.PI / 2);
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ring3.position.set(x, y + 0.2, z);
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ring3.position.set(0, 0 + 0.2, 0);
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ring3.scale.set(0.16, 0.16, 0.16);
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material3.transparent = true;
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material3.opacity = 0.35;
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const geometry4 = new THREE.CylinderGeometry(0.15, 0.15, 0.4);
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const geometry0 = new THREE.CircleGeometry(0.2, 24);
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const material0 = new THREE.MeshPhysicalMaterial({color: 0xaaffaa});
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const circle1 = new THREE.Mesh(geometry0, material0);
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circle1.rotateX(-Math.PI / 2);
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circle1.position.set(0, 0 - 0.048, 0);
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const geometry = new THREE.CircleGeometry(0.24, 24);
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const material = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const circle2 = new THREE.Mesh(geometry, material);
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circle2.rotateX(-Math.PI / 2);
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circle2.position.set(0, 0 - 0.049, 0);
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const geometry4 = new THREE.CylinderGeometry(0.15, 0.15, 0.35);
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const material4 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const collider = new THREE.Mesh(geometry4, material4);
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collider.position.set(x, y + 0.1, z);
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collider.position.set(0, 0 + 0.1, 0);
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material4.transparent = true;
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material4.opacity = 0.1;
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const group = new THREE.Group();
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group.add(circle1);
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group.add(circle2);
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group.add(ring1);
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group.add(ring2);
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group.add(ring3);
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group.add(circle1);
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group.add(circle2);
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group.add(collider);
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if (onTop)
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{
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group.rotateX(Math.PI);
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group.translateY(-6.3);
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}
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this.arrObject.push({mesh: group, name: name, type: typeName});
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// Set group position groud / top
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for (let i = 0; i < group.children.length && onTop; i++)
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group.children[i].position.set(x, y - 0.1, z);
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for (let i = 0; i < group.children.length && !onTop; i++)
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group.children[i].position.set(x, y, z);
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let distanceY = [0, -0.1, -0.2, 0.048, 0.049, -0.125];
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let rotate = [0, 0, 0, 1, 1, 0];
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// Set distance between each object
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for (let i = 0; i < group.children.length; i++)
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{
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if (onTop)
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{
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if (rotate[i])
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group.children[i].rotateX(Math.PI);
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group.children[i].position.set(group.children[i].position.x, group.children[i].position.y + distanceY[i], group.children[i].position.z);
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}
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else
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group.children[i].position.set(group.children[i].position.x, group.children[i].position.y - distanceY[i], group.children[i].position.z);
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}
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this.arrObject.push({mesh: group, name: name, type: typeName});
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this.scene.add(group);
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};
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@ -301,15 +317,18 @@ class Map
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this.scene.add(this.#createWallObstacle(wallPos[i].x, wallPos[i].y, wallPos[i].z, wallPos[i].onTop));
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}
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const type = "gravityChanger";
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const typeNameBottom = "jumperBottom";
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const typeNameTop = "jumperTop";
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const jumperPos = [
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{ x: -1.5, y: 0.2, z: this.mapLength / 4, type: "gravityChanger", typeName: "jumperBottom", onTop: false},
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{ x: -1.5, y: 3.2, z: -this.mapLength / 4, type: "gravityChanger", typeName: "jumperTop", onTop: true},
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{ x: 1.5, y: 0.2, z: this.mapLength / 4, type: "gravityChanger", typeName: "jumperBottom", onTop: false},
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{ x: 1.5, y: 3.2, z: -this.mapLength / 4, type: "gravityChanger", typeName: "jumperTop", onTop: true},
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{ x: -1.5, y: 0.2, z: -this.mapLength / 4, type: "gravityChanger", typeName: "jumperBottom", onTop: false},
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{ x: -1.5, y: 3.2, z: this.mapLength / 4, type: "gravityChanger", typeName: "jumperTop", onTop: true},
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{ x: 1.5, y: 0.2, z: -this.mapLength / 4, type: "gravityChanger", typeName: "jumperBottom", onTop: false},
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{ x: 1.5, y: 3.2, z: this.mapLength / 4, type: "gravityChanger", typeName: "jumperTop", onTop: true}
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{ x: -1.5, y: 0.2, z: this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
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{ x: -1.5, y: 3.2, z: this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
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{ x: 1.5, y: 0.2, z: this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
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{ x: 1.5, y: 3.2, z: this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
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{ x: -1.5, y: 0.2, z: -this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
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{ x: -1.5, y: 3.2, z: -this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
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{ x: 1.5, y: 0.2, z: -this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
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{ x: 1.5, y: 3.2, z: -this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true}
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];
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for (let i = 0; i < jumperPos.length; i++)
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{
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@ -371,11 +390,10 @@ class Map
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}
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// Gravity changer animation
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for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
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for (let j = 0; j < 3; j++)
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{
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this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
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this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
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this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 0.25;
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}
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}
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if (this.arrObject[i].type == 'jumperTop')
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@ -393,11 +411,10 @@ class Map
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}
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// Gravity changer animation
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for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
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for (let j = 0; j < 3; j++)
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{
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this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
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this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
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this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 3.25;
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}
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}
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}
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