Game
- Update player class
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@ -6,7 +6,7 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/08/18 15:52:03 by edbernar ### ########.fr */
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/* Updated: 2024/08/19 00:37:34 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -19,29 +19,38 @@ function createBarPlayer(color)
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const material = new THREE.MeshPhysicalMaterial({color: color});
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const mesh = new THREE.Mesh(geometry, material);
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mesh.position.set(0, 0.2, 0);
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return (mesh);
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}
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function loop()
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{
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// controls.update();
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player.update();
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renderer.render(scene, player.camera);
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}
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function createMap()
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{
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const geometry = new THREE.PlaneGeometry(10, 10);
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const material = new THREE.MeshPhysicalMaterial();
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const mesh = new THREE.Mesh(geometry, material);
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mesh.rotateX(-(Math.PI / 2));
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return (mesh);
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}
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const scene = new THREE.Scene();
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const bar = createBarPlayer(0xed56ea);
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const renderer = new THREE.WebGLRenderer();
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const player = new Player(bar, renderer);
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const spotLight = new THREE.SpotLight(0xffffff, 1, 0, Math.PI / 4);
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const helper = new THREE.SpotLightHelper(spotLight);
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// const controls = new OrbitControls(player.camera, renderer.domElement);
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const spotLight = new THREE.SpotLight(0xffffff, 1000, 0, Math.PI / 4);
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const map = createMap();
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scene.add(player.object);
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spotLight.target = player.object;
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spotLight.position.set(0, 100, 0);
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scene.add(spotLight);
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scene.add(helper);
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scene.add(map);
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scene.background = new THREE.Color(0x1a1a1a);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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