Game
- Create class video - Easy to set up video on banner - Start extraction of variable to set up next static dispose
This commit is contained in:
@ -3,14 +3,15 @@
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/* ::: :::::::: */
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/* Ball.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 17:02:47 by edbernar #+# #+# */
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/* Updated: 2024/08/24 23:47:26 by edbernar ### ########.fr */
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/* Updated: 2024/08/26 17:19:01 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from '/static/javascript/three/build/three.module.js';
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import * as THREE from '/node_modules/three/build/three.module.js';
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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/*
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Todo (Eddy) :
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@ -3,28 +3,74 @@
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/* ::: :::::::: */
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/* Map.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
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/* Updated: 2024/08/24 23:47:26 by edbernar ### ########.fr */
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/* Updated: 2024/08/26 20:21:15 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from '/static/javascript/three/build/three.module.js';
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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import * as THREE from '/node_modules/three/build/three.module.js';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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/*
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Todo (Eddy) :
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- Ajouter la transparence sur les murs sur la distance de la balle (OK)
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- Ajouter des textures selon le type : number pour couleur, string pour img (OK)
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- Ajouter une fonctione pour modifier la gravité (OK)
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*/
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import { Video } from './Video.js';
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const loader = new GLTFLoader();
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let scene = null;
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// Plane
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let geometryPlane = null;
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let materialPlane = null;
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let meshPlane = null;
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let textureLoaderPlane = null;
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let texturePlane = null;
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// Border wall
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let geometryWall = null;
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let materialWall = null;
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let meshWall = null;
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// Gravity changer
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let geometry1 = null;
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let material1 = null;
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let ring1 = null;
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let geometry2 = null;
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let material2 = null;
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let ring2 = null;
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let geometry3 = null;
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let material3 = null;
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let ring3 = null;
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let geometry4 = null;
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let material4 = null;
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let circle1 = null;
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let geometry5 = null;
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let material5 = null;
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let circle2 = null;
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let geometry6 = null;
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let material6 = null;
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let collider = null;
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let groupJumper = null;
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// Wall obstacle
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let geometryWallObs = null;
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let materialWallObs = null;
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let meshWallObs = null;
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// Banner
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let videoCanvas = null;
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let video1 = null;
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let video2 = null;
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let video3 = null;
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let video4 = null;
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let video5 = null;
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let videoCanvasTexture = null;
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let materialCanvas = null;
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// Gravity changer animation
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let geometryGC = null;
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let materialGC = null;
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let ringGC = null;
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let landmarkGC = null;
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let interval = null;
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class Map
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{
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scene = null;
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arrObject = [];
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ballObject = null;
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mapLength = 0;
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@ -43,10 +89,24 @@ class Map
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ballIsOnJumper = {
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can: true
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};
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constructor(scene, length, obstacles)
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static create()
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{
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this.scene = scene;
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}
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static dispose()
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{
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// Plane
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// Border wall
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// Gravity changer
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// Wall obstacle
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// Banner
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// Gravity changer animation
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}
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constructor(sceneToSet, length, obstacles)
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{
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scene = sceneToSet;
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this.centerPos.x = 0;
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this.centerPos.y = 0.15;
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this.centerPos.z = -length / 2 + length / 2;
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@ -65,8 +125,10 @@ class Map
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{
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].type == 'jumper')
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this.#animationGravityChanger(this.arrObject[i].mesh)
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if (this.arrObject[i].type == 'jumperTop')
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this.#animationGravityChanger(this.arrObject[i].mesh, true)
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if (this.arrObject[i].type == 'jumperBottom')
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this.#animationGravityChanger(this.arrObject[i].mesh, false)
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}
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}
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})
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@ -81,29 +143,27 @@ class Map
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throw Error("Name already exist.");
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}
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const geometry = new THREE.PlaneGeometry(x, y);
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let material = null;
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let mesh = null;
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geometryPlane = new THREE.PlaneGeometry(x, y);
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if (typeof(visual) == 'string')
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{
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const textureLoader = new THREE.TextureLoader();
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const texture = textureLoader.load(visual);
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material = new THREE.MeshPhysicalMaterial({ map: texture });
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textureLoaderPlane = new THREE.TextureLoader();
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texturePlane = textureLoaderPlane.load(visual);
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materialPlane = new THREE.MeshPhysicalMaterial({ map: texturePlane });
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}
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else if (typeof(visual) == 'number')
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material = new THREE.MeshPhysicalMaterial({ color: visual });
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materialPlane = new THREE.MeshPhysicalMaterial({ color: visual });
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else
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material = new THREE.MeshPhysicalMaterial();
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mesh = new THREE.Mesh(geometry, material);
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mesh.rotateX(rot);
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materialPlane = new THREE.MeshPhysicalMaterial();
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meshPlane = new THREE.Mesh(geometryPlane, materialPlane);
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meshPlane.rotateX(rot);
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if (isBottom)
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mesh.position.set(0, 0.15, 0);
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meshPlane.position.set(0, 0.15, 0);
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else
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mesh.position.set(0, 3.15, 0);
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this.arrObject.push({mesh: mesh, name: name, type: "plane"});
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mesh.receiveShadow = true;
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return (mesh);
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meshPlane.position.set(0, 3.15, 0);
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this.arrObject.push({mesh: meshPlane, name: name, type: "plane"});
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meshPlane.receiveShadow = true;
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return (meshPlane);
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};
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#createWall(x, y, z, name)
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@ -113,15 +173,15 @@ class Map
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if (this.arrObject[i].name == name)
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throw Error("Name already exist.");
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}
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const geometry = new THREE.BoxGeometry(0.05, 0.5, 0.75);
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const material = new THREE.MeshPhysicalMaterial();
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const mesh = new THREE.Mesh(geometry, material);
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geometryWall = new THREE.BoxGeometry(0.05, 0.5, 0.75);
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materialWall = new THREE.MeshPhysicalMaterial();
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meshWall = new THREE.Mesh(geometryWall, materialWall);
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mesh.position.set(x, y, z);
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material.transparent = true;
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material.opacity = 0.5;
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this.arrObject.push({mesh: mesh, name: name, type: "wall"});
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return (mesh);
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meshWall.position.set(x, y, z);
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materialWall.transparent = true;
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materialWall.opacity = 0.5;
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this.arrObject.push({mesh: meshWall, name: name, type: "wall"});
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return (meshWall);
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};
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#createGravityChanger(x, y, z, name, typeName, onTop)
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@ -131,98 +191,97 @@ class Map
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if (this.arrObject[i].name == name)
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throw Error("Name already exist.");
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}
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const geometry1 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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const material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const ring1 = new THREE.Mesh(geometry1, material1);
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geometry1 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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ring1 = new THREE.Mesh(geometry1, material1);
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ring1.rotateX(-Math.PI / 2);
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ring1.position.set(0, 0, 0);
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ring1.scale.set(0.2, 0.2, 0.2);
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material1.transparent = true;
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material1.opacity = 0.75;
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const geometry2 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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const material2 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const ring2 = new THREE.Mesh(geometry2, material2);
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geometry2 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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material2 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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ring2 = new THREE.Mesh(geometry2, material2);
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ring2.rotateX(-Math.PI / 2);
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ring2.position.set(0, 0 + 0.1, 0);
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ring2.scale.set(0.18, 0.18, 0.18);
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material2.transparent = true;
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material2.opacity = 0.65;
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const geometry3 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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const material3 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const ring3 = new THREE.Mesh(geometry3, material3);
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geometry3 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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material3 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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ring3 = new THREE.Mesh(geometry3, material3);
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ring3.rotateX(-Math.PI / 2);
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ring3.position.set(0, 0 + 0.2, 0);
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ring3.scale.set(0.16, 0.16, 0.16);
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material3.transparent = true;
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material3.opacity = 0.35;
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const geometry0 = new THREE.CircleGeometry(0.2, 24);
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const material0 = new THREE.MeshPhysicalMaterial({color: 0xaaffaa});
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const circle1 = new THREE.Mesh(geometry0, material0);
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geometry4 = new THREE.CircleGeometry(0.2, 24);
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material4 = new THREE.MeshPhysicalMaterial({color: 0xaaffaa});
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circle1 = new THREE.Mesh(geometry4, material4);
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circle1.rotateX(-Math.PI / 2);
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circle1.position.set(0, 0 - 0.048, 0);
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const geometry = new THREE.CircleGeometry(0.24, 24);
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const material = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const circle2 = new THREE.Mesh(geometry, material);
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geometry5 = new THREE.CircleGeometry(0.24, 24);
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material5 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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circle2 = new THREE.Mesh(geometry5, material5);
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circle2.rotateX(-Math.PI / 2);
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circle2.position.set(0, 0 - 0.049, 0);
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const geometry4 = new THREE.CylinderGeometry(0.15, 0.15, 0.35);
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const material4 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const collider = new THREE.Mesh(geometry4, material4);
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geometry6 = new THREE.CylinderGeometry(0.15, 0.15, 0.35);
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material6 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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collider = new THREE.Mesh(geometry6, material6);
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collider.position.set(0, 0 + 0.1, 0);
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material4.transparent = true;
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material4.opacity = 0.1;
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material6.transparent = true;
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material6.opacity = 0.1;
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const group = new THREE.Group();
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group.add(ring1);
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group.add(ring2);
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group.add(ring3);
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group.add(circle1);
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group.add(circle2);
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group.add(collider);
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groupJumper = new THREE.Group();
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groupJumper.add(ring1);
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groupJumper.add(ring2);
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groupJumper.add(ring3);
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groupJumper.add(circle1);
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groupJumper.add(circle2);
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groupJumper.add(collider);
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// Set group position groud / top
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for (let i = 0; i < group.children.length && onTop; i++)
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group.children[i].position.set(x, y - 0.1, z);
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for (let i = 0; i < group.children.length && !onTop; i++)
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group.children[i].position.set(x, y, z);
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// Set groupJumper position groud / top
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for (let i = 0; i < groupJumper.children.length && onTop; i++)
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groupJumper.children[i].position.set(x, y - 0.1, z);
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for (let i = 0; i < groupJumper.children.length && !onTop; i++)
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groupJumper.children[i].position.set(x, y, z);
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let distanceY = [-0.04, -0.14, -0.24, 0.048, 0.049, -0.125];
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let rotate = [0, 0, 0, 1, 1, 0];
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// Set distance between each object
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for (let i = 0; i < group.children.length; i++)
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for (let i = 0; i < groupJumper.children.length; i++)
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{
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if (onTop)
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{
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if (rotate[i])
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group.children[i].rotateX(Math.PI);
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group.children[i].position.set(group.children[i].position.x, group.children[i].position.y + distanceY[i], group.children[i].position.z);
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groupJumper.children[i].rotateX(Math.PI);
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groupJumper.children[i].position.set(groupJumper.children[i].position.x, groupJumper.children[i].position.y + distanceY[i], groupJumper.children[i].position.z);
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}
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else
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group.children[i].position.set(group.children[i].position.x, group.children[i].position.y - distanceY[i], group.children[i].position.z);
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groupJumper.children[i].position.set(groupJumper.children[i].position.x, groupJumper.children[i].position.y - distanceY[i], groupJumper.children[i].position.z);
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}
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this.arrObject.push({mesh: group, name: name, type: typeName});
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this.scene.add(group);
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this.arrObject.push({mesh: groupJumper, name: name, type: typeName});
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scene.add(groupJumper);
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};
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#createWallObstacle(x, y, size, onTop)
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{
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const geometry = new THREE.BoxGeometry(size, 0.5, 0.1);
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const material = new THREE.MeshPhysicalMaterial({color: 0xaaaafe});
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const mesh = new THREE.Mesh(geometry, material);
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geometryWallObs = new THREE.BoxGeometry(size, 0.5, 0.1);
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materialWallObs = new THREE.MeshPhysicalMaterial({color: 0xaaaafe});
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meshWallObs = new THREE.Mesh(geometryWallObs, materialWallObs);
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if (onTop)
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mesh.position.set(x, this.playerLimits.up - 0.1, y);
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meshWallObs.position.set(x, this.playerLimits.up - 0.1, y);
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else
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mesh.position.set(x, 0.4, y);
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return (mesh);
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meshWallObs.position.set(x, 0.4, y);
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return (meshWallObs);
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}
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/* Todo (Hugo) :
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@ -236,52 +295,48 @@ class Map
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#createBanner()
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{
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// Create canvas
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const videoCanvas = document.createElement('canvas');
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videoCanvas = document.createElement('canvas');
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const ctx = videoCanvas.getContext('2d');
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videoCanvas.width = 100 * 2.33 * 20;
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videoCanvas.height = 100;
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// Load videos
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const video1 = document.createElement('video');
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video1.src = '../textures/video/catch.mp4';
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video1.muted = true;
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video1.autoplay = true;
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video1.loop = true;
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video1.addEventListener('loadeddata', () => {
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video1.play();
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drawVideoOnCanvas();
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});
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let path = [
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'../textures/video/goal2.webm',
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'../textures/video/pingpong.mp4',
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'../textures/video/catch.mp4',
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'../textures/video/easteregg.webm',
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'../textures/video/fortnite.mp4',
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]
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path.sort(() => Math.random() - 0.5);
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const video2 = document.createElement('video');
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video2.src = '../textures/video/pingpong.mp4';
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video2.muted = true;
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video2.autoplay = true;
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video2.loop = true;
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video2.addEventListener('loadeddata', () => {
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video2.play();
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drawVideoOnCanvas();
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});
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const nbVideos = 2; // 1, 2
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const nbImages = 2; // 0 = 2 img, 1 = 4 img, 2 = 8 img, 3 = 16 img
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let vSettings = [
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{video: video1, imageWidth: 100 * 2.33, imageHeight: 100}, // 2 images
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{video: video2, imageWidth: 100 * 2.33, imageHeight: 100}, // 4 images
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{video: video1, imageWidth: 100 * 2.33, imageHeight: 100}, // 8 images
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{video: video2, imageWidth: 100 * 2.33, imageHeight: 100}, // 16 images
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];
|
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let vSettings = [];
|
||||
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let spacingImages = [
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100 * 2.33 * 10 - (100 * 2.33),
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100 * 2.33 * 5 - (100 * 2.33),
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100 * 2.33 * 2.5 - (100 * 2.33),
|
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100 * 2.33 * 1.25 - (100 * 2.33),
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100 * 2.33 * 10 - (100 * 2.33), // 2 images
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100 * 2.33 * 5 - (100 * 2.33), // 4 images
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100 * 2.33 * 2.5 - (100 * 2.33), // 8 images
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100 * 2.33 * 1.25 - (100 * 2.33), // 16 images
|
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];
|
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|
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const nbVideos = 5; // 1, 2, 3, 4, 5
|
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const nbImages = 3; // 0 = 2 img, 1 = 4 img, 2 = 8 img, 3 = 16 img
|
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const startIndex = ((Math.random() * (path.length - nbVideos)).toFixed(0)) % path.length;
|
||||
|
||||
for (let i = startIndex; i < nbVideos + startIndex; i++)
|
||||
{
|
||||
let videoTmp = new Video(path[i]).video;
|
||||
videoTmp.addEventListener('loadeddata', () => {
|
||||
videoTmp.play();
|
||||
drawVideoOnCanvas();
|
||||
});
|
||||
vSettings.push({video: videoTmp, imageWidth: 100 * 2.33, imageHeight: 100});
|
||||
}
|
||||
|
||||
function drawVideoOnCanvas() {
|
||||
ctx.clearRect(0, 0, videoCanvas.width, videoCanvas.height);
|
||||
|
||||
|
||||
if (nbVideos == 0)
|
||||
return ;
|
||||
let nbDraw = 0;
|
||||
let vIndex = 0;
|
||||
let y = 0;
|
||||
@ -300,21 +355,21 @@ class Map
|
||||
}
|
||||
|
||||
// Create texture
|
||||
const videoCanvasTexture = new THREE.CanvasTexture(videoCanvas);
|
||||
videoCanvasTexture = new THREE.CanvasTexture(videoCanvas);
|
||||
videoCanvasTexture.wrapS = THREE.RepeatWrapping;
|
||||
videoCanvasTexture.wrapT = THREE.RepeatWrapping;
|
||||
videoCanvasTexture.repeat.set(-1, 1);
|
||||
|
||||
const material = new THREE.MeshBasicMaterial({ map: videoCanvasTexture, side: THREE.BackSide });
|
||||
materialCanvas = new THREE.MeshBasicMaterial({ map: videoCanvasTexture, side: THREE.BackSide , transparent: true});
|
||||
|
||||
// videoCanvas.innerHTML = 'Test'; // ca sert ca eddy ?
|
||||
// videoCanvas.innerHTML = 'Test'; // ca sert ca eddy ? Repond stp ?
|
||||
loader.load( '../blender/exported/banner.glb', (gltf) => {
|
||||
this.banner = gltf.scene.children[0];
|
||||
this.banner.material = material;
|
||||
this.banner.material = materialCanvas;
|
||||
this.banner.position.y += 1.7;
|
||||
this.banner.rotation.x = (Math.PI);
|
||||
this.banner.rotation.y += -0.15;
|
||||
this.scene.add(gltf.scene);
|
||||
scene.add(gltf.scene);
|
||||
setInterval(() => {
|
||||
this.banner.rotation.y += 0.001;
|
||||
}, 10);
|
||||
@ -330,27 +385,26 @@ class Map
|
||||
|
||||
#animationGravityChanger(group, onTop)
|
||||
{
|
||||
const geometry1 = new THREE.TorusGeometry(1.5, 0.05, 12, 24);
|
||||
const material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
|
||||
const ring1 = new THREE.Mesh(geometry1, material1);
|
||||
const landmark = group.children[0];
|
||||
let interval = null;
|
||||
let speed = 0.1;
|
||||
geometryGC = new THREE.TorusGeometry(1.5, 0.05, 12, 24);
|
||||
materialGC = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
|
||||
ringGC = new THREE.Mesh(geometryGC, materialGC);
|
||||
landmarkGC = group.children[0];
|
||||
let speed = 0.1;
|
||||
|
||||
ring1.rotateX(-Math.PI / 2);
|
||||
ring1.position.set(landmark.position.x, landmark.position.y, landmark.position.z);
|
||||
ring1.scale.set(0.2, 0.2, 0.2);
|
||||
ring1.material.transparent = true;
|
||||
this.scene.add(ring1);
|
||||
ringGC.rotateX(-Math.PI / 2);
|
||||
ringGC.position.set(landmarkGC.position.x, landmarkGC.position.y, landmarkGC.position.z);
|
||||
ringGC.scale.set(0.2, 0.2, 0.2);
|
||||
materialGC.transparent = true;
|
||||
scene.add(ringGC);
|
||||
|
||||
interval = setInterval(() => {
|
||||
if (onTop)
|
||||
ring1.position.y -= speed;
|
||||
ringGC.position.y -= speed;
|
||||
else
|
||||
ring1.position.y += speed;
|
||||
ring1.material.opacity -= 0.02;
|
||||
ringGC.position.y += speed;
|
||||
materialGC.opacity -= 0.02;
|
||||
speed *= 0.90;
|
||||
if (ring1.material.opacity == 0)
|
||||
if (materialGC.opacity == 0)
|
||||
clearInterval(interval);
|
||||
}, 10);
|
||||
}
|
||||
@ -366,7 +420,7 @@ class Map
|
||||
for (let i = 0; i < wallPos.length; i++)
|
||||
{
|
||||
if (Math.random() < 0.5)
|
||||
this.scene.add(this.#createWallObstacle(wallPos[i].x, wallPos[i].y, wallPos[i].z, wallPos[i].onTop));
|
||||
scene.add(this.#createWallObstacle(wallPos[i].x, wallPos[i].y, wallPos[i].z, wallPos[i].onTop));
|
||||
}
|
||||
|
||||
const type = "gravityChanger";
|
||||
|
@ -3,15 +3,17 @@
|
||||
/* ::: :::::::: */
|
||||
/* Opponent.js :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/21 10:34:49 by edbernar #+# #+# */
|
||||
/* Updated: 2024/08/24 23:47:26 by edbernar ### ########.fr */
|
||||
/* Updated: 2024/08/26 17:19:16 by hubourge ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
import { playerExist } from './Player'
|
||||
import * as THREE from '/static/javascript/three/build/three.module.js';
|
||||
// import * as THREE from '/static/javascript/three/build/three.module.js';
|
||||
import * as THREE from '/node_modules/three/build/three.module.js';
|
||||
|
||||
|
||||
let opponentExist = false;
|
||||
|
||||
|
@ -3,14 +3,15 @@
|
||||
/* ::: :::::::: */
|
||||
/* Player.js :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
|
||||
/* Updated: 2024/08/24 23:47:26 by edbernar ### ########.fr */
|
||||
/* Updated: 2024/08/26 17:19:30 by hubourge ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
import * as THREE from '/static/javascript/three/build/three.module.js';
|
||||
import * as THREE from '/node_modules/three/build/three.module.js';
|
||||
// import * as THREE from '/static/javascript/three/build/three.module.js';
|
||||
|
||||
/*
|
||||
Explication du code :
|
||||
|
30
site/real_game/class/Video.js
Normal file
30
site/real_game/class/Video.js
Normal file
@ -0,0 +1,30 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* Video.js :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/26 18:57:00 by hubourge #+# #+# */
|
||||
/* Updated: 2024/08/26 19:20:32 by hubourge ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
// import * as THREE from '/static/javascript/three/build/three.module.js';
|
||||
import * as THREE from '/node_modules/three/build/three.module.js';
|
||||
|
||||
class Video
|
||||
{
|
||||
video = null;
|
||||
|
||||
constructor(path)
|
||||
{
|
||||
this.video = document.createElement('video');
|
||||
this.video.src = path;
|
||||
this.video.muted = true;
|
||||
this.video.autoplay = true;
|
||||
this.video.loop = true;
|
||||
}
|
||||
}
|
||||
|
||||
export { Video };
|
@ -3,14 +3,15 @@
|
||||
/* ::: :::::::: */
|
||||
/* main.js :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
|
||||
/* Updated: 2024/08/24 23:47:26 by edbernar ### ########.fr */
|
||||
/* Updated: 2024/08/26 17:25:57 by hubourge ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
import * as THREE from '/static/javascript/three/build/three.module.js';
|
||||
import * as THREE from '/node_modules/three/build/three.module.js';
|
||||
// import * as THREE from '/static/javascript/three/build/three.module.js';
|
||||
import { Player } from './class/Player'
|
||||
import { Map } from './class/Map'
|
||||
import { Ball } from './class/Ball'
|
||||
|
BIN
site/real_game/textures/video/easteregg.webm
Normal file
BIN
site/real_game/textures/video/easteregg.webm
Normal file
Binary file not shown.
BIN
site/real_game/textures/video/goal2.webm
Normal file
BIN
site/real_game/textures/video/goal2.webm
Normal file
Binary file not shown.
Reference in New Issue
Block a user