Docker
- Update three in static file
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgpu - postprocessing</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.webgpu.js",
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"three/tsl": "../build/three.webgpu.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from '/static/three/build/three.module.js';
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import { pass } from 'three/tsl';
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let camera, renderer, postProcessing;
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let object;
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init();
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function init() {
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renderer = new THREE.WebGPURenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setAnimationLoop( animate );
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document.body.appendChild( renderer.domElement );
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//
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camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
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camera.position.z = 400;
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const scene = new THREE.Scene();
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scene.fog = new THREE.Fog( 0x000000, 1, 1000 );
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object = new THREE.Object3D();
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scene.add( object );
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const geometry = new THREE.SphereGeometry( 1, 4, 4 );
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const material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true } );
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for ( let i = 0; i < 100; i ++ ) {
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const mesh = new THREE.Mesh( geometry, material );
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mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
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mesh.position.multiplyScalar( Math.random() * 400 );
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mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
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mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50;
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object.add( mesh );
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}
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scene.add( new THREE.AmbientLight( 0xcccccc ) );
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const light = new THREE.DirectionalLight( 0xffffff, 3 );
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light.position.set( 1, 1, 1 );
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scene.add( light );
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// postprocessing
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postProcessing = new THREE.PostProcessing( renderer );
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const scenePass = pass( scene, camera );
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const scenePassColor = scenePass.getTextureNode();
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const dotScreenPass = scenePassColor.dotScreen();
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dotScreenPass.scale.value = 0.3;
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const rgbShiftPass = dotScreenPass.rgbShift();
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rgbShiftPass.amount.value = 0.001;
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postProcessing.outputNode = rgbShiftPass;
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//
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window.addEventListener( 'resize', onWindowResize );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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object.rotation.x += 0.005;
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object.rotation.y += 0.01;
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postProcessing.render();
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}
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</script>
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</body>
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</html>
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