Docker
- Update three in static file
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgpu - equirectangular</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js webgpu</a> - equirectangular panorama demo. photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank" rel="noopener">Jón Ragnarsson</a>.
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</div>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.webgpu.js",
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"three/tsl": "../build/three.webgpu.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from '/static/three/build/three.module.js';
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import { texture, equirectUV } from 'three/tsl';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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let camera, scene, renderer;
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let controls;
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init();
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function init() {
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const container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
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camera.position.set( 1, 0, 0 );
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const equirectTexture = new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' );
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equirectTexture.colorSpace = THREE.SRGBColorSpace;
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scene = new THREE.Scene();
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scene.backgroundNode = texture( equirectTexture, equirectUV(), 0 );
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renderer = new THREE.WebGPURenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setAnimationLoop( render );
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container.appendChild( renderer.domElement );
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controls = new OrbitControls( camera, renderer.domElement );
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controls.autoRotate = true;
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controls.rotateSpeed = - 0.125; // negative, to track mouse pointer
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controls.autoRotateSpeed = 1.0;
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window.addEventListener( 'resize', onWindowResize );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function render() {
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controls.update();
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renderer.render( scene, camera );
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}
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const gui = new GUI();
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const params = {
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intensity: 1.0,
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};
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gui.add( params, 'intensity', 0, 1 ).onChange( function ( value ) {
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scene.backgroundIntensity = value;
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render();
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} );
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</script>
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</body>
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</html>
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