Site
- Fixed brightness on tv when change video
This commit is contained in:
@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* ::: :::::::: */
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/* Screen.js :+: :+: :+: */
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/* Screen.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* +:+ +:+ +:+ */
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/* By: marvin <marvin@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/22 23:13:53 by edbernar #+# #+# */
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/* Created: 2024/08/22 23:13:53 by edbernar #+# #+# */
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/* Updated: 2024/08/24 11:39:09 by marvin ### ########.fr */
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/* Updated: 2024/08/24 16:56:57 by edbernar ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -15,12 +15,18 @@ import * as THREE from 'three'
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const loader = new GLTFLoader();
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const loader = new GLTFLoader();
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let light = {
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point: 1,
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};
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class Screen
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class Screen
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{
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{
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screen = null;
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screen = null;
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tv = null;
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tv = null;
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pointLightIntensity = 1;
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screenMaterial = null;
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screenMaterial = null;
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canvasVideo = null;
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interval = null;
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constructor(scene)
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constructor(scene)
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{
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{
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@ -34,17 +40,17 @@ class Screen
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this.tv = tv;
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this.tv = tv;
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tv.position.set(0, 0.99, 2);
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tv.position.set(0, 0.99, 2);
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tv.material = new THREE.MeshPhysicalMaterial({color: 0xaaaaaa});
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tv.material = new THREE.MeshPhysicalMaterial({color: 0xaaaaaa});
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tv.material.roughness = 10;
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tv.material.roughness = 1;
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tv.material.metalness = 1;
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tv.material.metalness = 1.05;
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tv.scale.set(0.05, 0.05, 0.05);
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tv.scale.set(0.05, 0.05, 0.05);
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tv.castShadow = true;
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tv.castShadow = true;
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tv.receiveShadow = true;
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tv.receiveShadow = true;
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scene.add(tv);
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scene.add(tv);
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this.showVideo('/modeles/pong.mp4');
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}, undefined, function ( error ) {
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}, undefined, function ( error ) {
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console.error( error );
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console.error( error );
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throw Error("Can't open file 'tv.glb'");
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throw Error("Can't open file 'tv.glb'");
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} );
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} );
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this.#showVideo('/modeles/pong.mp4')
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}
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}
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#createScreen(scene)
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#createScreen(scene)
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@ -54,7 +60,8 @@ class Screen
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const vertices = positionAttribute.array;
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const vertices = positionAttribute.array;
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const material = new THREE.MeshStandardMaterial({color: 0xbbbbbb});
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const material = new THREE.MeshStandardMaterial({color: 0xbbbbbb});
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const mesh = new THREE.Mesh(geometry, material);
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const mesh = new THREE.Mesh(geometry, material);
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const pointLight = new THREE.PointLight( 0xffffff, 10 * this.pointLightIntensity, 0, 2);
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// const pointLight = new THREE.PointLight( 0xffffff, 10 * light.point, 0, 2);
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const pointLight = new THREE.SpotLight(0xffffff, 10 * light.point, 0, Math.PI / 1.6);
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for (let i = 0; i < vertices.length; i += 3)
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for (let i = 0; i < vertices.length; i += 3)
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{
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{
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@ -74,17 +81,27 @@ class Screen
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pointLight.castShadow = true;
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pointLight.castShadow = true;
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pointLight.shadow.mapSize.width = 2048;
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pointLight.shadow.mapSize.width = 2048;
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pointLight.shadow.mapSize.height = 2048;
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pointLight.shadow.mapSize.height = 2048;
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console.log(pointLight.shadow)
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const targetObject = new THREE.Object3D();
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targetObject.position.set(0, 1.2, 0);
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pointLight.target = targetObject;
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pointLight.target.updateMatrixWorld();
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scene.add(pointLight);
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scene.add(pointLight);
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setInterval(() => {
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setInterval(() => {
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const intensity = Math.random() * 2 + 10;
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const intensity = Math.random() * 2 + 10;
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pointLight.intensity = intensity * this.pointLightIntensity > 13 * this.pointLightIntensity ? 13 * this.pointLightIntensity : intensity * this.pointLightIntensity;
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pointLight.intensity = intensity * light.point > 13 * light.point ? 13 * light.point : intensity * light.point;
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}, 100);
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}, 100);
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return (mesh);
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return (mesh);
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}
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}
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#showVideo(path)
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changeVideo(path)
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{
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this.#disposeVideo();
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this.showVideo(path);
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}
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showVideo(path)
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{
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{
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const canvas = document.createElement('canvas');
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const canvas = document.createElement('canvas');
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const context = canvas.getContext('2d', { willReadFrequently: true });
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const context = canvas.getContext('2d', { willReadFrequently: true });
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@ -92,9 +109,12 @@ class Screen
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const texture = new THREE.CanvasTexture(canvas);
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const texture = new THREE.CanvasTexture(canvas);
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const material = new THREE.MeshBasicMaterial({ map: texture,color: 0xffffff, transparent: true, opacity: 1 });
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const material = new THREE.MeshBasicMaterial({ map: texture,color: 0xffffff, transparent: true, opacity: 1 });
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canvas.video = video;
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canvas.context = context;
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canvas.width = 534;
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canvas.width = 534;
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canvas.height = 360;
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canvas.height = 360;
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video.src = path + '?t=' + new Date().getTime();
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this.canvasVideo = canvas;
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video.src = path;
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video.loop = true;
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video.loop = true;
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video.muted = true;
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video.muted = true;
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video.crossOrigin = 'anonymous';
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video.crossOrigin = 'anonymous';
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@ -107,37 +127,70 @@ class Screen
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}).catch(err => console.error("Error playing video: ", err));
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}).catch(err => console.error("Error playing video: ", err));
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});
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});
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function addNoiseOnImage(context)
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// function addNoiseOnImage(context)
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{
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// {
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const imageData = context.getImageData(0, 0, canvas.width, canvas.height);
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// const imageData = context.getImageData(0, 0, canvas.width, canvas.height);
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const data = imageData.data;
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// const data = imageData.data;
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for (let i = 0; i < data.length; i += 4)
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// for (let i = 0; i < data.length; i += 4)
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{
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// {
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const r = data[i];
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// const r = data[i];
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const g = data[i + 1];
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// const g = data[i + 1];
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const b = data[i + 2];
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// const b = data[i + 2];
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const brightness = (3 * r + 4 * g + b) >>> 3;
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// const brightness = (3 * r + 4 * g + b) >>> 3;
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const noise = Math.random() * 128 - 32;
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// const noise = Math.random() * 128 - 32;
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data[i] = data[i + 1] = data[i + 2] = brightness + noise;
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// data[i] = data[i + 1] = data[i + 2] = brightness + noise;
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}
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// }
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context.putImageData(imageData, 0, 0);
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// context.putImageData(imageData, 0, 0);
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}
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// }
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function updateCanvas()
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function updateCanvas()
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{
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{
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if (!video.paused && !video.ended)
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if (canvas.video != null || canvas.video == undefined)
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{
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{
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context.clearRect(0, 0, canvas.width, canvas.height);
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if (canvas.video && !canvas.video.paused && !canvas.video.ended)
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context.drawImage(video, 0, 0, canvas.width, canvas.height);
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{
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addNoiseOnImage(context);
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context.clearRect(0, 0, canvas.width, canvas.height);
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texture.needsUpdate = true;
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context.drawImage(canvas.video, 0, 0, canvas.width, canvas.height);
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// addNoiseOnImage(context);
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texture.needsUpdate = true;
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}
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requestAnimationFrame(updateCanvas);
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}
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}
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requestAnimationFrame(updateCanvas);
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}
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}
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texture.offset.set(0.02, 0);
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texture.offset.set(0.05, 0);
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this.screen.material = material;
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this.screen.material = material;
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video.load();
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canvas.video.load();
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}
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}
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#disposeVideo()
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{
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if (this.canvasVideo)
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{
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const canvas = this.canvasVideo;
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const video = canvas.video;
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const texture = this.screen.material.map;
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if (video)
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{
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video.pause();
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video.src = '';
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video.removeAttribute('src');
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video.load();
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}
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if (texture)
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texture.dispose();
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canvas.video = null;
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canvas.context = null;
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if (this.screen)
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{
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this.screen.material.map = null;
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this.screen.material.dispose();
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}
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this.canvasVideo = null;
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}
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}
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};
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};
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export { Screen };
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export { Screen, light };
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@ -3,19 +3,20 @@
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/* ::: :::::::: */
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/* ::: :::::::: */
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/* home3D.js :+: :+: :+: */
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/* home3D.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* +:+ +:+ +:+ */
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/* By: marvin <marvin@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/22 17:19:17 by edbernar #+# #+# */
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/* Created: 2024/08/22 17:19:17 by edbernar #+# #+# */
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/* Updated: 2024/08/24 11:41:18 by marvin ### ########.fr */
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/* Updated: 2024/08/24 16:47:41 by edbernar ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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import * as THREE from 'three'
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import * as THREE from 'three'
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import { Screen } from './Screen.js'
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import { Screen, light } from './Screen.js'
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import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
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import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
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import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
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import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
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import { BokehPass } from 'three/examples/jsm/postprocessing/BokehPass.js';
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import { BokehPass } from 'three/examples/jsm/postprocessing/BokehPass.js';
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import Stats from 'stats.js';
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const scene = new THREE.Scene();
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const scene = new THREE.Scene();
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const renderer = new THREE.WebGLRenderer({antialias: true});
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const renderer = new THREE.WebGLRenderer({antialias: true});
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@ -24,6 +25,10 @@ const ambiantLight = new THREE.AmbientLight(0xffffff, 35);
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const screen = new Screen(scene);
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const screen = new Screen(scene);
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const cube = createCube();
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const cube = createCube();
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const stats = new Stats();
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stats.showPanel(0); // 0: fps, 1: ms, 2: mémoire
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document.body.appendChild(stats.dom);
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renderer.toneMapping = THREE.LinearToneMapping;
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renderer.toneMapping = THREE.LinearToneMapping;
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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@ -41,7 +46,7 @@ composer.addPass(new RenderPass(scene, camera));
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const dofPass = new BokehPass(scene, camera, {
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const dofPass = new BokehPass(scene, camera, {
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focus: 10.0,
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focus: 10.0,
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aperture: 0.020,
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aperture: 0.02,
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maxblur: 0.01,
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maxblur: 0.01,
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});
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});
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composer.addPass(dofPass);
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composer.addPass(dofPass);
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@ -102,18 +107,23 @@ function fadeInOut()
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let interval = null;
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let interval = null;
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isInFade = true;
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isInFade = true;
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interval = setInterval(() => {
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interval = setInterval(() => {
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screen.pointLightIntensity -= 0.2;
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light.point -= 0.2;
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screen.screen.material.opacity -= 0.05;
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screen.screen.material.opacity -= 0.05;
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if (screen.screen.material.opacity <= 0)
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if (screen.screen.material.opacity <= 0)
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{
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{
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clearInterval(interval);
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clearInterval(interval);
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setTimeout(() => {
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setTimeout(() => {
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interval = setInterval(() => {
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interval = setInterval(() => {
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screen.pointLightIntensity += 0.2;
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light.point += 0.2;
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screen.screen.material.opacity += 0.05;
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screen.screen.material.opacity += 0.05;
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if (screen.screen.material.opacity >= 1)
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if (screen.screen.material.opacity >= 1)
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{
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{
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clearInterval(interval);
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clearInterval(interval);
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interval = setInterval(() => {
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light.point += 0.2;
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if (light.point >= 1)
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clearInterval(interval);
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}, 10);
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isInFade = false;
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isInFade = false;
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}
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}
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}, 20);
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}, 20);
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@ -132,6 +142,15 @@ function createCube()
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scene.add(mesh);
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scene.add(mesh);
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}
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}
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const raycaster = new THREE.Raycaster();
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const mouse = new THREE.Vector2();
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document.addEventListener( 'mousemove', (event) => {
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event.preventDefault();
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mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
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mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
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});
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function home3D()
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function home3D()
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{
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{
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@ -151,11 +170,57 @@ function createPlane()
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scene.add(mesh);
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scene.add(mesh);
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}
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}
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const video = {
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pong: '/modeles/pong.mp4',
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login: '/modeles/notLogin.webm'
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}
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let actualVideo = -1;
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if (Math.random() % 100 > 0.97)
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video.pong = './modeles/easteregg.webm'
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setTimeout(() => {
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screen.changeVideo(video.pong);
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actualVideo = 0;
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}, 100);
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function loop()
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function loop()
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{
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{
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stats.begin()
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raycaster.setFromCamera( mouse, camera );
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const intersects = raycaster.intersectObjects( scene.children, false );
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if (!screen.canvasVideo)
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{
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composer.render();
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stats.end();
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return ;
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}
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if (intersects.length === 0)
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{
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if (actualVideo != 0)
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{
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console.log("change 1");
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screen.changeVideo(video.pong);
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actualVideo = 0;
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}
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}
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else if (intersects[0].object == screen.screen)
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{
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if (actualVideo != 1)
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{
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console.log("change 2");
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screen.changeVideo(video.login);
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actualVideo = 1;
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}
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}
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else if (actualVideo != 0)
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{
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console.log("change 3");
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screen.changeVideo(video.pong);
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actualVideo = 0;
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}
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composer.render();
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composer.render();
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// renderer.render(scene, camera);
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stats.end();
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}
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}
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BIN
site/interface/site/modeles/easteregg.webm
Normal file
BIN
site/interface/site/modeles/easteregg.webm
Normal file
Binary file not shown.
BIN
site/interface/site/modeles/notLogin.webm
Normal file
BIN
site/interface/site/modeles/notLogin.webm
Normal file
Binary file not shown.
BIN
site/interface/site/modeles/oldEffectTv.mp4
Normal file
BIN
site/interface/site/modeles/oldEffectTv.mp4
Normal file
Binary file not shown.
Reference in New Issue
Block a user