Game multi - Add animationGoal1 v1 - Start init others animations
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@ -61,6 +61,11 @@ class Ball
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this.setPosition(this.centerPos.x, this.centerPos.y, this.centerPos.z);
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}
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resetScaleBall()
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{
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this.object.scale.set(1, 1, 1);
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};
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setPosition(x, y, z)
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{
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this.object.position.set(x, y, z);
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@ -15,7 +15,7 @@ import * as THREE from '/static/javascript/three/build/three.module.js'
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import { Video } from '/static/javascript/multiOnlineGame/Video.js';
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import { GUI } from '/static/javascript/three/examples/jsm/libs/lil-gui.module.min.js';
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import { player, opponent, ball} from '/static/javascript/multiOnlineGame/multiOnlineGamePage.js';
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import { Ball } from '/static/javascript/multiOnlineGame/Ball.js'
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// import { Ball } from '/static/javascript/multiOnlineGame/Ball.js'
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let loader = null;
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let scene = null;
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@ -31,7 +31,12 @@ let fireworkMixer = null;
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let canvasTextScore = null;
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let contextTextScore = null;
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let textureTextScore = null;
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let animateGoalObjectUpdate = null;
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let animationSpeed1 = 0.05;
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let animationSpeed2 = 0.05;
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let animationSpeed3 = 0.05;
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let animateGoalObjectUpdate1 = null;
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let animateGoalObjectUpdate2 = null;
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let animateGoalObjectUpdate3 = null;
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let path = [
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{name: 'goal', onChoice: true, src:'/static/video/multiOnlineGamePage/goal2.webm', blob: null},
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@ -61,7 +66,6 @@ class Map
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{
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score = {player: 0, opponent: 0};
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arrObject = [];
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ballObject = null;
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mapLength = 0;
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banner = null;
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centerPos = {
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@ -698,7 +702,17 @@ class Map
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scene.remove(this.banner);
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};
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animationGoal(side)
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handleAnimation(ball, name)
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{
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if (name == "object3d") // 0, 0.3, 6.3
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this.#animationGoal1(ball.object.position.x, ball.object.position.y, ball.object.position.z);
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if (name == "downScale")
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this.#animationGoal2(ball.object.position.x, ball.object.position.y, ball.object.position.z);
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if (name == "upScale")
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this.#animationGoal3(ball.object.position.x, ball.object.position.y, ball.object.position.z);
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}
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#animationGoal1(cordX, cordY, cordZ)
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{
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this.#clearAnimationGoal();
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@ -722,18 +736,12 @@ class Map
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let rectangle = createRectangle(colorList[Math.floor(Math.random() * 100 % colorList.length)]);
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let ring = createRing(colorList[Math.floor(Math.random() * 100 % colorList.length)]);
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let pos;
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if (side == "left" || side == "back")
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pos = 8;
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else if (side == "right" || side == "front")
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pos = -8;
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triangle.position.set(-2.5, 0, pos);
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cylinder.position.set(-1.5, 0, pos);
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star.position.set(-0.5, 0, pos);
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box.position.set(0.5, 0, pos);
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rectangle.position.set(1.5, 0, pos);
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ring.position.set(2.5, 0, pos);
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triangle.position.set(cordX, cordY, cordZ);
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cylinder.position.set(cordX, cordY, cordZ);
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star.position.set(cordX, cordY, cordZ);
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box.position.set(cordX, cordY, cordZ);
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rectangle.position.set(cordX, cordY, cordZ);
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ring.position.set(cordX, cordY, cordZ);
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triangle.scale.set(0.2, 0.2, 0.2);
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cylinder.scale.set(0.2, 0.2, 0.2);
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@ -756,7 +764,17 @@ class Map
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this.arrObject.push({mesh: rectangle, name: "rectangle", type: "goalObject"});
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this.arrObject.push({mesh: ring, name: "ring", type: "goalObject"});
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animateGoalObjectUpdate = true;
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animateGoalObjectUpdate1 = true;
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};
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#animationGoal2(cordX, cordY, cordZ)
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{
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animateGoalObjectUpdate2 = true;
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};
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#animationGoal3(cordX, cordY, cordZ)
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{
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animateGoalObjectUpdate3 = true;
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};
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#clearAnimationGoal()
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@ -881,7 +899,7 @@ class Map
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else
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this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
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}
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if (this.arrObject[i].name == "wallRight")
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else if (this.arrObject[i].name == "wallRight")
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{
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// Move the wall with the ball position
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if (ball.object.position.z < this.mapLength / 2 - 0.35 && ball.object.position.z > -this.mapLength / 2 + 0.35)
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@ -917,7 +935,7 @@ class Map
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this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
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}
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}
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if (this.arrObject[i].type == 'jumperTop')
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else if (this.arrObject[i].type == 'jumperTop')
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{
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const cylinder = this.arrObject[i].mesh.children[5];
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const distance = ball.object.position.distanceTo(cylinder.position);
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@ -938,56 +956,67 @@ class Map
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this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
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}
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}
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if (animateGoalObjectUpdate && this.arrObject[i].type == "goalObject")
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{
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this.#updateGoalAnimation(this.arrObject[i]);
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}
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if (animateGoalObjectUpdate1 && this.arrObject[i].type == "goalObject")
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this.#updateGoalAnimation1(this.arrObject[i], animationSpeed1 += 0.004);
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else if (animateGoalObjectUpdate2);
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// this.#updateGoalAnimation2(ball, animationSpeed2 += 0.000);
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else if (animateGoalObjectUpdate3);
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// this.#updateGoalAnimation3(ball, animationSpeed3 += 0.000);
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}
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};
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#updateGoalAnimation(object)
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#updateGoalAnimation1(object, speed)
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{
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object.mesh.rotation.x += 0.03;
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object.mesh.rotation.y += 0.03;
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object.mesh.rotation.z += 0.03;
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// if (object.name == "triangle")
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// {
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// object.mesh.position.x -= 0.002;
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// object.mesh.position.y += 0.002;
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// object.mesh.position.z += 0.02;
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// }
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// if (object.name == "cylinder")
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// {
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// object.mesh.position.x -= 0.0015;
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// object.mesh.position.y += 0.003;
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// object.mesh.position.z += 0.02;
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// }
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// if (object.name == "star")
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// {
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// object.mesh.position.x -= 0.001;
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// object.mesh.position.y += 0.004;
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// object.mesh.position.z += 0.02;
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// }
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if (object.name == "triangle")
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{
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object.mesh.position.x += 0.05 * speed;
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object.mesh.position.y += 0.05 * speed;
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object.mesh.position.z += 0.02 * speed;
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}
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else if (object.name == "cylinder")
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{
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object.mesh.position.x -= 0.03 * speed;
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object.mesh.position.y += 0.04 * speed;
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object.mesh.position.z -= 0.05 * speed;
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}
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else if (object.name == "star")
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{
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object.mesh.position.x += 0.04 * speed;
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object.mesh.position.y += 0.03 * speed;
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object.mesh.position.z += 0.06 * speed;
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}
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else if (object.name == "box")
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{
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object.mesh.position.x -= 0.06 * speed;
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object.mesh.position.y += 0.02 * speed;
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object.mesh.position.z += 0.05 * speed;
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}
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else if (object.name == "rectangle")
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{
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object.mesh.position.x += 0.03 * speed;
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object.mesh.position.y += 0.04 * speed;
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object.mesh.position.z += 0.03 * speed;
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}
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else if (object.name == "ring")
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{
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object.mesh.position.x -= 0.05 * speed;
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object.mesh.position.y += 0.03 * speed;
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object.mesh.position.z -= 0.04 * speed;
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}
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};
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#updateGoalAnimation2(object, speed)
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{
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};
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#updateGoalAnimation3(object, speed)
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{
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// if (object.name == "box")
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// {
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// object.mesh.position.x -= 0.001;
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// object.mesh.position.y += 0.004;
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// object.mesh.position.z += 0.02;
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// }
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// if (object.name == "rectangle")
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// {
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// object.mesh.position.x -= 0.0015;
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// object.mesh.position.y += 0.003;
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// object.mesh.position.z += 0.02;
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// }
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// if (object.name == "ring")
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// {
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// object.mesh.position.x -= 0.002;
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// object.mesh.position.y += 0.002;
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// object.mesh.position.z += 0.02;
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// }
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};
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updateScore(name, score)
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@ -1003,12 +1032,15 @@ class Map
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reCreate(name)
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{
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this.#clearAnimationGoal();
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animateGoalObjectUpdate = false;
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animateGoalObjectUpdate1 = false;
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animateGoalObjectUpdate2 = false;
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animateGoalObjectUpdate3 = false;
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animationSpeed1 = 0.05;
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this.updateScore(name, this.score);
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// ball.resetPosBall();
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// player.resetPosPlayer();
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player.reserCameraPlayer();
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// ball.resetScaleBall();
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// player.resetPosPlayer();
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// opponent.resetPosOpponent();
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};
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};
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@ -10,6 +10,8 @@
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/* */
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/* ************************************************************************** */
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import { goalAnimation } from '/static/javascript/multiOnlineGame/Player.js'
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let opponentExist = false;
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let mapLength = 0;
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@ -26,8 +28,9 @@ class Opponent
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right: 3,
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};
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last = false;
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playerGoalAnimation = null;
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constructor (object, map)
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constructor (object, map, indexGoalAnimation)
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{
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if (opponentExist)
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throw Error("Opponent is already init.");
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@ -35,6 +38,7 @@ class Opponent
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this.object = object;
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this.object.position.set(0, 0.3, -map.mapLength / 2 + 0.2);
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mapLength = map.mapLength;
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this.playerGoalAnimation = goalAnimation[indexGoalAnimation];
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}
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dispose()
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@ -46,6 +46,7 @@ let playerExist = false;
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let isOnPointAnim = false;
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let pressedButton = [];
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let mapLength = 0;
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const goalAnimation = ["object3d", "downScale", "upScale"];
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class Player
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{
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@ -60,8 +61,9 @@ class Player
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deltaTime = 1;
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mapVar = null;
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opponent = null;
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playerGoalAnimation = null;
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constructor (object, map, opponent)
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constructor (object, map, opponent, indexGoalAnimation)
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{
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this.mapVar = map;
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this.opponent = opponent;
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@ -74,6 +76,7 @@ class Player
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this.limits = map.playerLimits;
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this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 10000);
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this.object.position.set(0, this.limits.down, map.mapLength / 2 - 0.2);
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this.playerGoalAnimation = goalAnimation[indexGoalAnimation];
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mapLength = map.mapLength;
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this.setCameraPosition(
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this.object.position.x,
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@ -338,4 +341,4 @@ function simplePressKey(e)
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}
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}
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export { Player, playerExist };
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export { Player, playerExist, goalAnimation};
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@ -86,8 +86,8 @@ class MultiOnlineGamePage
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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renderer.domElement.style.animation = 'fadeOutStartGames 1s';
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renderer.domElement.style.filter = 'brightness(1)';
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opponent = new Opponent(bar2, map);
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player = new Player(bar1, map, opponent);
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opponent = new Opponent(bar2, map, 1);
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player = new Player(bar1, map, opponent, 0);
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spotLight = new THREE.SpotLight(0xffffff, 10000, 0, 0.2);
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spotLight.castShadow = true;
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ambiantLight = new THREE.AmbientLight(0xffffff, 0.5);
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@ -114,12 +114,14 @@ class MultiOnlineGamePage
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if (e.key == 'g')
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{
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player.pointAnimation(map);
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map.animationGoal("left");
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map.handleAnimation(ball, player.playerGoalAnimation);
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// map.animationGoal1(0, 0.30, 6.3); // Le serv envoie la position de la balle pour faire l'explosion la ou il y a but
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}
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if (e.key == 'h')
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{
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player.pointOpponentAnimation(map, opponent.object);
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map.animationGoal("right");
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map.handleAnimation(ball, opponent.playerGoalAnimation);
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// map.animationGoal1(0, 0.30, -6.3);
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}
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if (e.key == 'c')
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debug = !debug;
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@ -128,7 +130,6 @@ class MultiOnlineGamePage
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if (e.key == 'o')
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{
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map.putVideoOnCanvas(3, 'goal');
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map.animationGoal("right");
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}
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if (e.key == 'i')
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map.putVideoOnCanvas(3, 'outstanding');
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@ -146,6 +147,7 @@ class MultiOnlineGamePage
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renderer.setAnimationLoop(loop)
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sendRequest('game', {action: 1});
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let lastPosition = player.object.position.x;
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let lastUp = player.isUp;
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interval = setInterval(() => {
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Block a user