Game multi - Add animationGoal1 v1 - Start init others animations

This commit is contained in:
hubourge
2024-09-24 18:16:11 +02:00
parent 47c8a64f5d
commit 10d466a964
5 changed files with 138 additions and 92 deletions

View File

@ -15,23 +15,28 @@ import * as THREE from '/static/javascript/three/build/three.module.js'
import { Video } from '/static/javascript/multiOnlineGame/Video.js';
import { GUI } from '/static/javascript/three/examples/jsm/libs/lil-gui.module.min.js';
import { player, opponent, ball} from '/static/javascript/multiOnlineGame/multiOnlineGamePage.js';
import { Ball } from '/static/javascript/multiOnlineGame/Ball.js'
// import { Ball } from '/static/javascript/multiOnlineGame/Ball.js'
let loader = null;
let scene = null;
let videoList = [];
let interval2 = null;
let videoCanvas = null;
let videoCanvasTexture = null;
let materialCanvas = null;
let textureLoaderPlane = null;
let texturePlane = null;
let ctx = null;
let fireworkMixer = null;
let canvasTextScore = null;
let contextTextScore = null;
let textureTextScore = null;
let animateGoalObjectUpdate = null;
let loader = null;
let scene = null;
let videoList = [];
let interval2 = null;
let videoCanvas = null;
let videoCanvasTexture = null;
let materialCanvas = null;
let textureLoaderPlane = null;
let texturePlane = null;
let ctx = null;
let fireworkMixer = null;
let canvasTextScore = null;
let contextTextScore = null;
let textureTextScore = null;
let animationSpeed1 = 0.05;
let animationSpeed2 = 0.05;
let animationSpeed3 = 0.05;
let animateGoalObjectUpdate1 = null;
let animateGoalObjectUpdate2 = null;
let animateGoalObjectUpdate3 = null;
let path = [
{name: 'goal', onChoice: true, src:'/static/video/multiOnlineGamePage/goal2.webm', blob: null},
@ -61,7 +66,6 @@ class Map
{
score = {player: 0, opponent: 0};
arrObject = [];
ballObject = null;
mapLength = 0;
banner = null;
centerPos = {
@ -698,7 +702,17 @@ class Map
scene.remove(this.banner);
};
animationGoal(side)
handleAnimation(ball, name)
{
if (name == "object3d") // 0, 0.3, 6.3
this.#animationGoal1(ball.object.position.x, ball.object.position.y, ball.object.position.z);
if (name == "downScale")
this.#animationGoal2(ball.object.position.x, ball.object.position.y, ball.object.position.z);
if (name == "upScale")
this.#animationGoal3(ball.object.position.x, ball.object.position.y, ball.object.position.z);
}
#animationGoal1(cordX, cordY, cordZ)
{
this.#clearAnimationGoal();
@ -722,18 +736,12 @@ class Map
let rectangle = createRectangle(colorList[Math.floor(Math.random() * 100 % colorList.length)]);
let ring = createRing(colorList[Math.floor(Math.random() * 100 % colorList.length)]);
let pos;
if (side == "left" || side == "back")
pos = 8;
else if (side == "right" || side == "front")
pos = -8;
triangle.position.set(-2.5, 0, pos);
cylinder.position.set(-1.5, 0, pos);
star.position.set(-0.5, 0, pos);
box.position.set(0.5, 0, pos);
rectangle.position.set(1.5, 0, pos);
ring.position.set(2.5, 0, pos);
triangle.position.set(cordX, cordY, cordZ);
cylinder.position.set(cordX, cordY, cordZ);
star.position.set(cordX, cordY, cordZ);
box.position.set(cordX, cordY, cordZ);
rectangle.position.set(cordX, cordY, cordZ);
ring.position.set(cordX, cordY, cordZ);
triangle.scale.set(0.2, 0.2, 0.2);
cylinder.scale.set(0.2, 0.2, 0.2);
@ -756,7 +764,17 @@ class Map
this.arrObject.push({mesh: rectangle, name: "rectangle", type: "goalObject"});
this.arrObject.push({mesh: ring, name: "ring", type: "goalObject"});
animateGoalObjectUpdate = true;
animateGoalObjectUpdate1 = true;
};
#animationGoal2(cordX, cordY, cordZ)
{
animateGoalObjectUpdate2 = true;
};
#animationGoal3(cordX, cordY, cordZ)
{
animateGoalObjectUpdate3 = true;
};
#clearAnimationGoal()
@ -881,7 +899,7 @@ class Map
else
this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
}
if (this.arrObject[i].name == "wallRight")
else if (this.arrObject[i].name == "wallRight")
{
// Move the wall with the ball position
if (ball.object.position.z < this.mapLength / 2 - 0.35 && ball.object.position.z > -this.mapLength / 2 + 0.35)
@ -917,7 +935,7 @@ class Map
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
}
}
if (this.arrObject[i].type == 'jumperTop')
else if (this.arrObject[i].type == 'jumperTop')
{
const cylinder = this.arrObject[i].mesh.children[5];
const distance = ball.object.position.distanceTo(cylinder.position);
@ -938,56 +956,67 @@ class Map
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
}
}
if (animateGoalObjectUpdate && this.arrObject[i].type == "goalObject")
{
this.#updateGoalAnimation(this.arrObject[i]);
}
if (animateGoalObjectUpdate1 && this.arrObject[i].type == "goalObject")
this.#updateGoalAnimation1(this.arrObject[i], animationSpeed1 += 0.004);
else if (animateGoalObjectUpdate2);
// this.#updateGoalAnimation2(ball, animationSpeed2 += 0.000);
else if (animateGoalObjectUpdate3);
// this.#updateGoalAnimation3(ball, animationSpeed3 += 0.000);
}
};
#updateGoalAnimation(object)
#updateGoalAnimation1(object, speed)
{
object.mesh.rotation.x += 0.03;
object.mesh.rotation.y += 0.03;
object.mesh.rotation.z += 0.03;
// if (object.name == "triangle")
// {
// object.mesh.position.x -= 0.002;
// object.mesh.position.y += 0.002;
// object.mesh.position.z += 0.02;
// }
// if (object.name == "cylinder")
// {
// object.mesh.position.x -= 0.0015;
// object.mesh.position.y += 0.003;
// object.mesh.position.z += 0.02;
// }
// if (object.name == "star")
// {
// object.mesh.position.x -= 0.001;
// object.mesh.position.y += 0.004;
// object.mesh.position.z += 0.02;
// }
if (object.name == "triangle")
{
object.mesh.position.x += 0.05 * speed;
object.mesh.position.y += 0.05 * speed;
object.mesh.position.z += 0.02 * speed;
}
else if (object.name == "cylinder")
{
object.mesh.position.x -= 0.03 * speed;
object.mesh.position.y += 0.04 * speed;
object.mesh.position.z -= 0.05 * speed;
}
else if (object.name == "star")
{
object.mesh.position.x += 0.04 * speed;
object.mesh.position.y += 0.03 * speed;
object.mesh.position.z += 0.06 * speed;
}
else if (object.name == "box")
{
object.mesh.position.x -= 0.06 * speed;
object.mesh.position.y += 0.02 * speed;
object.mesh.position.z += 0.05 * speed;
}
else if (object.name == "rectangle")
{
object.mesh.position.x += 0.03 * speed;
object.mesh.position.y += 0.04 * speed;
object.mesh.position.z += 0.03 * speed;
}
else if (object.name == "ring")
{
object.mesh.position.x -= 0.05 * speed;
object.mesh.position.y += 0.03 * speed;
object.mesh.position.z -= 0.04 * speed;
}
};
#updateGoalAnimation2(object, speed)
{
};
#updateGoalAnimation3(object, speed)
{
// if (object.name == "box")
// {
// object.mesh.position.x -= 0.001;
// object.mesh.position.y += 0.004;
// object.mesh.position.z += 0.02;
// }
// if (object.name == "rectangle")
// {
// object.mesh.position.x -= 0.0015;
// object.mesh.position.y += 0.003;
// object.mesh.position.z += 0.02;
// }
// if (object.name == "ring")
// {
// object.mesh.position.x -= 0.002;
// object.mesh.position.y += 0.002;
// object.mesh.position.z += 0.02;
// }
};
updateScore(name, score)
@ -1003,12 +1032,15 @@ class Map
reCreate(name)
{
this.#clearAnimationGoal();
animateGoalObjectUpdate = false;
animateGoalObjectUpdate1 = false;
animateGoalObjectUpdate2 = false;
animateGoalObjectUpdate3 = false;
animationSpeed1 = 0.05;
this.updateScore(name, this.score);
// ball.resetPosBall();
// player.resetPosPlayer();
player.reserCameraPlayer();
// ball.resetScaleBall();
// player.resetPosPlayer();
// opponent.resetPosOpponent();
};
};