Game
- Added effect on jumper - Added function in class Map for create wall - Ajusted/patched player camera - next step for me : banner :)
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* main.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/08/21 18:46:41 by hubourge ### ########.fr */
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/* Updated: 2024/08/22 00:53:14 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -35,7 +35,7 @@ Controls :
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- 9 : inversion gravite
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*/
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let debug = true;
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let debug = false;
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function createBarPlayer(color)
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{
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@ -50,7 +50,7 @@ function createBarPlayer(color)
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function loop()
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{
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player.update();
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map.update(ball.object);
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map.update(ball);
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if (debug)
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{
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controls.update();
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@ -78,8 +78,6 @@ const opponent = new Opponent(bar2, map);
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scene.add(player.object);
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scene.add(opponent.object);
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console.log(player.object.position);
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console.log(opponent.object.position);
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scene.add(ambiantLight);
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spotLight.position.set(0, 100, 0);
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scene.add(spotLight);
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@ -89,17 +87,11 @@ document.body.appendChild(renderer.domElement);
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ball.initMoveBallTmp();
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map.ballObject = ball.object;
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// map.addDecor('blender/exported/map1.glb')
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// map.createGravityChanger(1, 1, false);
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/*---------------DEBUG----------------*/
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const cameraTmp = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight);
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const controls = new OrbitControls(cameraTmp, renderer.domElement);
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cameraTmp.position.set(5, 3, 5);
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controls.target = new THREE.Vector3(map.centerPos.x, 0, map.centerPos.z);
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/*------------------------------------*/
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document.addEventListener('keypress', (e) => {
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