Game
- add vr support - add gamepad support and vr controller (only in vr for that)
This commit is contained in:
@ -6,20 +6,20 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/10/03 14:27:34 by edbernar ### ########.fr */
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/* Updated: 2024/10/04 21:47:35 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { availableSkins, lastSelectedGoal } from '/static/javascript/lobbyPage/3d.js';
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import * as THREE from '/static/javascript/three/build/three.module.js'
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import { OrbitControls } from '/static/javascript/three/examples/jsm/controls/OrbitControls.js'
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import { sendRequest } from "/static/javascript/websocket.js";
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import { Player } from '/static/javascript/multiOnlineGame/Player.js'
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import { Map } from '/static/javascript/multiOnlineGame/Map.js'
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import { Ball } from '/static/javascript/multiOnlineGame/Ball.js'
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import { pageRenderer, isMobile } from '/static/javascript/main.js'
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import { availableSkins, lastSelectedGoal } from '/static/javascript/lobbyPage/3d.js';
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import { VRButton } from "/static/javascript/three/examples/jsm/webxr/VRButton.js"
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import { Opponent } from '/static/javascript/multiOnlineGame/Opponent.js'
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import * as THREE from '/static/javascript/three/build/three.module.js'
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import { Player } from '/static/javascript/multiOnlineGame/Player.js'
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import { pageRenderer, isMobile } from '/static/javascript/main.js'
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import { Ball } from '/static/javascript/multiOnlineGame/Ball.js'
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import { Map } from '/static/javascript/multiOnlineGame/Map.js'
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import { sendRequest } from "/static/javascript/websocket.js";
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/*
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Controls :
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- w : monter
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@ -49,22 +49,32 @@ Controls :
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- k : recreate et augmente le score de opponent
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*/
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const scoreMax = 5;
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let scene = null;
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let map = null;
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let ball = null;
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let renderer = null;
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let player = null;
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let spotLight = null;
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let ambiantLight = null;
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let opponent = null;
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let interval = null;
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let intervalPing = null;
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let debug = false;
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let lastPingTime = 0;
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let lastFpsTime = 0;
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let lastFpsDisplayed = 0;
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let lastFpsArr = [60];
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let VrButton = null;
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let isInVrMode = false;
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let scene = null;
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let map = null;
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let ball = null;
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let renderer = null;
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let player = null;
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let spotLight = null;
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let ambiantLight = null;
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let opponent = null;
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let interval = null;
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let intervalPing = null;
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let debug = false;
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let lastPingTime = 0;
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let lastFpsTime = 0;
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let lastFpsDisplayed = 0;
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const observer = new MutationObserver((mutationsList) => {
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mutationsList.forEach((mutation) => {
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if (VrButton.innerText == 'VR NOT SUPPORTED')
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document.getElementById('newButtonVr').style.display = 'none';
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if (mutation.attributeName === 'style')
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VrButton.style.display = 'none';
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});
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});
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// ------------------- (need to be remove) -------------------- //
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const cameraTmp = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight);
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@ -75,7 +85,6 @@ class MultiOnlineGamePage
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{
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static create(skin)
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{
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console.log(lastSelectedGoal);
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if (!skin)
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skin = {player: 0, opponent: 0};
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const bar1 = createBarPlayer(availableSkins[skin.player]);
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@ -89,6 +98,8 @@ class MultiOnlineGamePage
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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renderer.domElement.style.animation = 'fadeOutStartGames 1s';
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renderer.domElement.style.filter = 'brightness(1)';
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vrMode();
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opponent = new Opponent(bar2, map, Math.floor(Math.random() * 100 % 6));
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player = new Player(bar1, map, opponent, Math.floor(Math.random() * 100 % 6), skin.goalId);
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spotLight = new THREE.SpotLight(0xffffff, 10000, 0, 0.2);
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@ -175,6 +186,8 @@ class MultiOnlineGamePage
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static dispose()
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{
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observer.disconnect();
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VrButton = null;
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window.removeEventListener('resize', windowUpdater);
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if (interval)
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clearInterval(interval);
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@ -298,7 +311,6 @@ function loop()
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renderer.render(scene, player.camera);
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}
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let lastFpsArr = [10, 3, 5];
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function showFps()
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{
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@ -316,4 +328,40 @@ function showFps()
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lastFpsTime = now;
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}
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export { MultiOnlineGamePage, player, opponent, ball, map};
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function vrMode()
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{
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const supportsXR = 'xr' in window.navigator;
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const newButton = configButton();
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if (!supportsXR)
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return ;
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renderer.xr.enabled = true;
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document.body.appendChild( VRButton.createButton(renderer) );
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VrButton = document.getElementById('VRButton');
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observer.observe(VrButton, { attributes: true });
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if (VrButton.innerText !== 'VR NOT SUPPORTED')
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document.body.append(newButton);
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}
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function configButton()
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{
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const newButton = document.createElement('button');
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const cameraGroup = new THREE.Group();
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cameraGroup.name = "vrHeadset";
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newButton.innerText = "Vr mode";
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newButton.setAttribute('id', 'newButtonVr');
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newButton.addEventListener('click', () => {
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VrButton.click();
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scene.add(cameraGroup);
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scene.remove(player.camera);
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player.configureVrController();
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cameraGroup.add(player.camera);
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cameraGroup.position.set(0, 0.5, 7.5);
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isInVrMode = true;
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});
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return (newButton);
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}
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export { MultiOnlineGamePage, player, opponent, ball, map, scene, renderer, isInVrMode };
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