Game
- add vr support - add gamepad support and vr controller (only in vr for that)
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@ -6,13 +6,16 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
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/* Updated: 2024/10/03 14:48:51 by edbernar ### ########.fr */
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/* Updated: 2024/10/05 01:06:19 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { fetchProfile, MotionController } from '/static/javascript/three/examples/jsm/libs/motion-controllers.module.js'
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import { XRControllerModelFactory } from '/static/javascript/three/examples/jsm/webxr/XRControllerModelFactory.js'
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import { scene, renderer, isInVrMode } from '/static/javascript/multiOnlineGame/multiOnlineGamePage.js'
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import { lastSelectedGoal, availableGoals } from '/static/javascript/lobbyPage/3d.js';
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import * as THREE from '/static/javascript/three/build/three.module.js'
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import { layoutSelected } from '/static/javascript/lobbyPage/main.js'
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import { lastSelectedGoal, availableGoals } from '/static/javascript/lobbyPage/3d.js';
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/*
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Explication du code :
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@ -45,12 +48,16 @@ import { lastSelectedGoal, availableGoals } from '/static/javascript/lobbyPage/3
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- Ajouter une fonction pour l'animation de point marqué (OK)
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*/
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let playerExist = false;
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let isOnPointAnim = false;
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let pressedButton = [];
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let mapLength = 0;
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const goalAnimation = ["triangle", "cylinder", "star", "box", "rectangle", "ring"];
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let key = null;
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let playerExist = false;
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let isOnPointAnim = false;
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let pressedButton = [];
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let mapLength = 0;
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const goalAnimation = ["triangle", "cylinder", "star", "box", "rectangle", "ring"];
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const controllerModelFactory = new XRControllerModelFactory();
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let motionController = null;
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let key = null;
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let controller1 = null;
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let controller2 = null;
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class Player
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{
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@ -67,6 +74,8 @@ class Player
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opponent = null;
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playerGoalAnimation = null;
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opponentGoal = null;
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controller1 = null;
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controller2 = null;
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constructor (object, map, opponent, indexGoalAnimation, goalIdOppenent)
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{
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@ -280,6 +289,7 @@ class Player
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update()
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{
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const gamepads = navigator.getGamepads();
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const currentTime = Date.now();
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this.deltaTime = (currentTime - this.previousTime) / 1000;
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this.previousTime = currentTime;
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@ -287,6 +297,23 @@ class Player
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let i;
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i = 0;
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for (let i = 0; i< gamepads.length; i++)
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{
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if (gamepads[i])
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{
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const xAxis = gamepads[i].axes[0];
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const yAxis = gamepads[i].axes[1];
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if (!gamepads[i].buttons[0].touched)
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this.buttonACheck = false;
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else if (this.buttonACheck == false && gamepads[i].buttons[0].touched)
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{
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this.buttonACheck = true;
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this.buttonAAction = true;
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}
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this.joysticksMove(xAxis, yAxis);
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this.buttonAAction = false;
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}
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}
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while (i < pressedButton.length)
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{
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if (pressedButton[i] == key.up && this.object.position.y < this.limits.up)
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@ -336,6 +363,40 @@ class Player
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}
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i++;
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}
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if (isInVrMode)
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{
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if (controller1.userData.inputSource && controller1.userData.inputSource.gamepad)
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{
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const gamepad = controller1.userData.inputSource.gamepad;
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const [a, b, xAxis, yAxis] = gamepad.axes;
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this.joysticksMove(xAxis, yAxis);
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}
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}
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}
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buttonACheck = false;
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buttonAAction = false;
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joysticksMove(xAxis, yAxis)
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{
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if (yAxis > 0.75 || this.buttonAAction)
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addKeyInArr({key: key.down})
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else
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remKeyInArr({key: key.down});
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if (yAxis < -0.75 || this.buttonAAction)
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addKeyInArr({key: key.up})
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else
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remKeyInArr({key: key.up});
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if (xAxis > 0.5)
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addKeyInArr({key: key.right})
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else
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remKeyInArr({key: key.right});
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if (xAxis < -0.5)
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addKeyInArr({key: key.left})
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else
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remKeyInArr({key: key.left});
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}
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setCameraPosition(x, y, z)
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@ -369,6 +430,37 @@ class Player
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}, i * 10);
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}
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}
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configureVrController()
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{
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controller1 = renderer.xr.getController(0);
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controller2 = renderer.xr.getController(1);
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scene.add(controller1);
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scene.add(controller2);
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for (let i = 0; i < scene.children.length; i++)
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{
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if (scene.children[i].name === 'vrHeadset')
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{
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const controllerGrip1 = renderer.xr.getControllerGrip(0);
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controllerGrip1.add(controllerModelFactory.createControllerModel(controllerGrip1));
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scene.children[i].add(controllerGrip1);
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const controllerGrip2 = renderer.xr.getControllerGrip(1);
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controllerGrip2.add(controllerModelFactory.createControllerModel(controllerGrip2));
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scene.children[i].add(controllerGrip2);
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}
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}
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controller1.addEventListener('connected', (event) => {
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controller1.userData.inputSource = event.data;
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});
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controller2.addEventListener('connected', (event) => {
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controller2.userData.inputSource = event.data;
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});
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}
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};
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function addKeyInArr(e)
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